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9382d3f3a5
Added Lunge Mechanic
main
Jojackman1
2026-01-29 08:22:48 -07:00
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30f564323a
Reorganised filesystem
Jojackman1
2026-01-29 07:40:37 -07:00
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1c4f90fa96
Optimized common data
Jojackman1
2026-01-29 06:36:26 -07:00
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b58f4412f2
Fixed enemy ai bugs
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2026-01-29 06:20:48 -07:00
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4392367ef6
Consolodated jump logic
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2026-01-28 13:15:32 -07:00
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6a00e320b3
Optimized enemy code
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2026-01-28 12:56:43 -07:00
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88ecd78c4e
Enemy is consious of relative player location
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2026-01-27 20:47:30 -07:00
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47a1e88b5f
optimized enemy code
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2026-01-27 09:58:47 -07:00
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4ca341f416
Added 2 new enemy movement sets including jumping
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2026-01-27 09:22:14 -07:00
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0506824cf1
Got most basic enemy movement working
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2026-01-27 08:26:35 -07:00
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318397ee29
TileMapLayer collisions with area2d sucessfull
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2026-01-26 13:15:45 -07:00
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f647f5ed08
Optimised code
Jojackman1
2026-01-25 17:37:56 -07:00
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d806c69fb0
Fixed critical oversight in timer management and implimented global timer system
Jojackman1
2026-01-24 19:21:26 -07:00
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f1ab5a352c
Optimised enemy code
weedmjac000
2026-01-24 11:04:26 -07:00
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582d276a00
Started work on new enemy system
weedmjac000
2026-01-23 14:26:01 -07:00
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6f069b91a4
Fixed texture rendering error
weedmjac000
2026-01-23 10:40:58 -07:00
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3e2443d0da
Organised art & sprites and deleted old art folder
weedmjac000
2026-01-23 10:32:06 -07:00
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835fcbaaa6
Update README.md
weedmjac000
2026-01-23 17:07:51 +00:00
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649345ec01
Fixed small visual bugs
weedmjac000
2026-01-21 10:56:26 -07:00
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fc5efd89bf
Added assets from old repo
weedmjac000
2026-01-21 10:30:32 -07:00
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44117ec414
Buggy starting point
Jojackman1
2026-01-19 13:48:14 -07:00
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985a975577
Fixed merge errors
Jojackman1
2026-01-19 10:41:03 -07:00
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9e0eed66c3
pruned scripts
Jojackman1
2026-01-19 09:52:06 -07:00
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5f2df9568d
Update README.md
jojackman1
2026-01-14 09:17:09 -08:00
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9247a1c762
godot setup
Jojackman1
2026-01-14 10:12:23 -07:00
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3e756411f7
Add README.md
jojackman1
2026-01-14 07:13:25 -08:00