Buggy starting point

This commit is contained in:
Jojackman1
2026-01-19 13:48:14 -07:00
parent 985a975577
commit 44117ec414
21 changed files with 266 additions and 153 deletions

BIN
Assets/MedodicaRegular.otf Normal file

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@@ -0,0 +1,36 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://7hanxja5lkq1"
path="res://.godot/imported/MedodicaRegular.otf-220155390f0ba710971ef9f4eff83b45.fontdata"
[deps]
source_file="res://Assets/MedodicaRegular.otf"
dest_files=["res://.godot/imported/MedodicaRegular.otf-220155390f0ba710971ef9f4eff83b45.fontdata"]
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antialiasing=1
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disable_embedded_bitmaps=true
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msdf_size=48
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modulate_color_glyphs=false
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keep_rounding_remainders=true
oversampling=0.0
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fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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@@ -1,12 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://bvjmefswaveya"]
[gd_scene load_steps=2 format=3 uid="uid://bvjmefswaveya"]
[ext_resource type="Script" path="res://Assets/Scripts/CommonScripts/UISelector.cs" id="2_66bl7"]
[ext_resource type="Script" uid="uid://b28bv2l2asbpy" path="res://Assets/Scripts/CommonScripts/ChangeMenuInitiator.cs" id="4_gp05m"]
[node name="Htp" type="Node2D"]
[node name="UISelector" type="Node2D" parent="."]
script = ExtResource("2_66bl7")
[node name="BackButton" type="Sprite2D" parent="UISelector"]
z_index = 1

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@@ -1,17 +1,13 @@
[gd_scene load_steps=5 format=3 uid="uid://dk1egdpjl31r"]
[gd_scene load_steps=3 format=3 uid="uid://dk1egdpjl31r"]
[ext_resource type="Script" path="res://Assets/Scripts/CommonScripts/LevelSelectionManager.cs" id="1_4n03f"]
[ext_resource type="PackedScene" uid="uid://bffiqliomwkmo" path="res://Assets/Scenes/Persistant/Camera.tscn" id="1_j4u47"]
[ext_resource type="Script" path="res://Assets/Scripts/CommonScripts/UISelector.cs" id="2_xaene"]
[ext_resource type="Script" uid="uid://b28bv2l2asbpy" path="res://Assets/Scripts/CommonScripts/ChangeMenuInitiator.cs" id="4_xaene"]
[node name="LevelSelectionMenu" type="Node2D"]
script = ExtResource("1_4n03f")
[node name="Camera" parent="." instance=ExtResource("1_j4u47")]
[node name="UISelector" type="Node2D" parent="."]
script = ExtResource("2_xaene")
[node name="Level1" type="Sprite2D" parent="UISelector"]
position = Vector2(-79, -40)

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@@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://c8bxl0uohy535"]
[gd_scene load_steps=4 format=3 uid="uid://c8bxl0uohy535"]
[ext_resource type="Texture2D" uid="uid://hqp23lmk336m" path="res://icon.svg" id="1_rmvno"]
[ext_resource type="FontFile" uid="uid://7hanxja5lkq1" path="res://Assets/MedodicaRegular.otf" id="2_qbtqb"]
[ext_resource type="Script" uid="uid://c8ibbithifum2" path="res://Assets/Scripts/CommonScripts/SceneChangeButton.cs" id="2_u3d4d"]
[node name="MainMenu" type="Node2D"]
@@ -11,10 +12,13 @@ texture = ExtResource("1_rmvno")
[node name="Button" type="Button" parent="."]
offset_left = -126.0
offset_top = 113.0
offset_top = 88.0
offset_right = -25.0
offset_bottom = 144.0
offset_bottom = 119.0
scale = Vector2(2.5243824, 2.5243824)
theme_override_fonts/font = ExtResource("2_qbtqb")
theme_override_font_sizes/font_size = 32
text = "Begin"
script = ExtResource("2_u3d4d")
[connection signal="pressed" from="Button" to="Button" method="_on_pressed"]

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@@ -1,9 +1,8 @@
[gd_scene load_steps=18 format=3 uid="uid://r24ppggva18y"]
[gd_scene load_steps=17 format=3 uid="uid://r24ppggva18y"]
[ext_resource type="Script" uid="uid://dedv5j5tvb2gk" path="res://Assets/Scripts/CommonScripts/MenuChangeManager.cs" id="1_uevlq"]
[ext_resource type="Texture2D" path="res://Assets/Sprites/Blueberry-sheet.png" id="2_3tdrs"]
[ext_resource type="FontFile" uid="uid://7hanxja5lkq1" path="res://Assets/MedodicaRegular.otf" id="2_ei4c6"]
[ext_resource type="Script" uid="uid://cugofqkikepb2" path="res://Assets/Scripts/CommonScripts/TipManager.cs" id="3_ei4c6"]
[ext_resource type="FontFile" path="res://Assets/MedodicaRegular.otf" id="3_jtn6d"]
[sub_resource type="Animation" id="Animation_uktqf"]
resource_name = "LoadingAnimation"
@@ -143,35 +142,27 @@ _data = {
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ei4c6"]
atlas = ExtResource("2_3tdrs")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jtn6d"]
atlas = ExtResource("2_3tdrs")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_uktqf"]
atlas = ExtResource("2_3tdrs")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_btj4p"]
atlas = ExtResource("2_3tdrs")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rvq0g"]
atlas = ExtResource("2_3tdrs")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wg4yt"]
atlas = ExtResource("2_3tdrs")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_meiur"]
atlas = ExtResource("2_3tdrs")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_0xegj"]
atlas = ExtResource("2_3tdrs")
region = Rect2(112, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_n7wom"]
@@ -242,7 +233,7 @@ offset_top = 101.0
offset_right = 475.95636
offset_bottom = 244.97948
scale = Vector2(1.0001426, 1.0001426)
theme_override_fonts/normal_font = ExtResource("3_jtn6d")
theme_override_fonts/normal_font = ExtResource("2_ei4c6")
text = "Tip: Example"
scroll_active = false
autowrap_mode = 2

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@@ -1,34 +1,79 @@
[gd_scene load_steps=10 format=3 uid="uid://dr8qdk10uy0o4"]
[gd_scene load_steps=22 format=3 uid="uid://dr8qdk10uy0o4"]
[ext_resource type="Texture2D" path="res://Assets/Sprites/PlayerWalk.png" id="1_3e2tf"]
[ext_resource type="Script" uid="uid://batcpr6rxhyb2" path="res://Assets/Scripts/PlayerScripts/PlayerMover.cs" id="1_b2ifw"]
[ext_resource type="Texture2D" uid="uid://c0pno0ac25r7i" path="res://Assets/Sprites/knight.png" id="2_b2ifw"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_b2ifw"]
size = Vector2(12, 28)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2ifw"]
atlas = ExtResource("1_3e2tf")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_aee6e"]
atlas = ExtResource("1_3e2tf")
region = Rect2(16, 0, 16, 32)
atlas = ExtResource("2_b2ifw")
region = Rect2(0, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e5q2x"]
atlas = ExtResource("1_3e2tf")
region = Rect2(32, 0, 16, 32)
atlas = ExtResource("2_b2ifw")
region = Rect2(32, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_mifcl"]
atlas = ExtResource("1_3e2tf")
region = Rect2(48, 0, 16, 32)
atlas = ExtResource("2_b2ifw")
region = Rect2(64, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_2thea"]
atlas = ExtResource("2_b2ifw")
region = Rect2(96, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jqe1p"]
atlas = ExtResource("2_b2ifw")
region = Rect2(128, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6g26"]
atlas = ExtResource("2_b2ifw")
region = Rect2(160, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_twodr"]
atlas = ExtResource("2_b2ifw")
region = Rect2(192, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_y63lr"]
atlas = ExtResource("2_b2ifw")
region = Rect2(224, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jjopo"]
atlas = ExtResource("2_b2ifw")
region = Rect2(0, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_evjpc"]
atlas = ExtResource("2_b2ifw")
region = Rect2(32, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_o5e1w"]
atlas = ExtResource("2_b2ifw")
region = Rect2(64, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_6t18s"]
atlas = ExtResource("2_b2ifw")
region = Rect2(96, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_3iaiu"]
atlas = ExtResource("2_b2ifw")
region = Rect2(128, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ausrs"]
atlas = ExtResource("2_b2ifw")
region = Rect2(160, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ca55u"]
atlas = ExtResource("2_b2ifw")
region = Rect2(192, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_uxm8m"]
atlas = ExtResource("2_b2ifw")
region = Rect2(224, 96, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_2thea"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2ifw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_aee6e")
}, {
"duration": 1.0,
@@ -36,10 +81,49 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mifcl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2thea")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jqe1p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6g26")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_twodr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y63lr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jjopo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_evjpc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_o5e1w")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6t18s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3iaiu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ausrs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ca55u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uxm8m")
}],
"loop": true,
"name": &"default",
"speed": 8.0
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0ccr5"]
@@ -59,7 +143,6 @@ shape = SubResource("RectangleShape2D_b2ifw")
[node name="WalkingAnimation" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_2thea")
frame_progress = 0.24983363
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, -14)

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@@ -4,13 +4,15 @@ using System;
public partial class ChangeMenuInitiator : Node
{
float TransitionDelay = 0; // seconds
Node cameFrom;
string cameFrom;
public void ChangeMenu(string type, string destination, Node cameFromInput)
public void ChangeMenu(string type, string destination, string cameFromInput)
{
cameFromInput = cameFrom;
cameFrom = cameFromInput;
if (type == "SLOW")
{
GD.Print("slow switch");
// Load the menu change manager
var scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MenuChangeManager.tscn");
var inst = (Node2D)scene.Instantiate();
@@ -27,6 +29,7 @@ public partial class ChangeMenuInitiator : Node
}
if (type == "FAST")
{
GD.Print("fast switch");
var scene = GD.Load<PackedScene>($"res://Assets/Scenes/MenusAndLevels/{destination}.tscn");
var inst = (Node2D)scene.Instantiate();
GetTree().Root.AddChild(inst);
@@ -38,14 +41,13 @@ public partial class ChangeMenuInitiator : Node
DeleteMenu("LoadIn");
}
}
void DeleteMenu(StringName arg)
{
if (arg == "LoadIn")
{
// Delete current scene (MAKE SURE THE PARENT OF THE PARENT OF THIS SCRIPT IS THE SCENE)
cameFrom.QueueFree();
// Delete current scene that it came from
GetTree().Root.GetNode(cameFrom).QueueFree();
}
}

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@@ -1,37 +0,0 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class LevelSelectionManager : Node2D
{
Dictionary<string, string> ConnectionRef = new Dictionary<string, string>();
public override void _Ready()
{
// Create Dictionary
ConnectionRef.Add("Level1", "Level2");
ConnectionRef.Add("Level2", "Level3");
ConnectionRef.Add("Level3", "Level4");
ConnectionRef.Add("Level4", "Level5");
// Disable all levels but the first
foreach (Node2D arg in GetNode("UISelector").GetChildren())
{
if (ConnectionRef.ContainsValue(arg.Name))
arg.SetProcess(false);
}
// Edit buttons according to what is completed
foreach (string arg in GetTree().Root.GetNode<CommonData>("CommonData").LevelsCompleted)
{
if (ConnectionRef.ContainsKey(arg))
{
// Remove fake button
GetNode("FakeButtons").GetNode<Node2D>(ConnectionRef[arg]).Visible = false;
// Add real button
GetNode("UISelector").GetNode<Node2D>(ConnectionRef[arg]).Visible = true;
GetNode("UISelector").GetNode<Node2D>(ConnectionRef[arg]).SetProcess(true);
}
}
}
}

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@@ -1 +0,0 @@
uid://bqqpex5a35ttm

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@@ -5,6 +5,7 @@ public partial class SceneChangeButton : Button
{
void _on_pressed()
{
GetTree().Root.GetNode("CommonData").GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("HTP", "slow",GetParent());
if (GetTree().Root.GetNode("Camera").HasNode("MenuChangeManager") == false) // makes sure the menu is not currently being changed
GetTree().Root.GetNode("CommonData").GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", "Level1", GetParent().Name);
}
}

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@@ -7,7 +7,16 @@ public partial class TipManager : RichTextLabel
string[] TipList =
{
"Example Tip"
"Example Tip1",
"Example Tip2",
"Example Tip3",
"Example Tip4",
"Example Tip5",
"Example Tip6",
"Example Tip7",
"Example Tip8",
"Example Tip9"
};
public override void _Ready()

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@@ -1,46 +0,0 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class UISelector : Node2D
{
List<Node2D> AvailableOptions = new List<Node2D>();
public Node2D SelectedOption;
int SelectedKey = 0;
Node2D SelectionIndicator;
public override void _Ready()
{
// Set up selection indicator
SelectionIndicator = GetNode<Node2D>("SelectionIndicator");
// Set up list of options
foreach (Node2D option in GetChildren())
{
if (option != SelectionIndicator)
AvailableOptions.Add(option);
}
// Set defaults
SelectedOption = AvailableOptions[SelectedKey];
SelectionIndicator.Position = SelectedOption.Position;
}
public override void _Process(double delta)
{
// Select next option
if(Input.IsActionJustPressed("menu_right") && SelectedKey < AvailableOptions.Count - 1)
{
SelectedKey += 1;
}
// Select previous option
if(Input.IsActionJustPressed("menu_left") && SelectedKey != 0)
{
SelectedKey -= 1;
}
SelectedOption = AvailableOptions[SelectedKey];
SelectionIndicator.Position = SelectedOption.Position;
}
}

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@@ -1 +0,0 @@
uid://b02hgywj3kck

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@@ -51,7 +51,7 @@ public partial class LevelManager : Node
case "Death": // Player Died
//Player.QueueFree();
// Go back to main menu (Replace with proper ending screen and then send back to main menu)
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("FAST", "MainMenu", GetParent());
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("FAST", "MainMenu", GetParent().Name);
break;
case "Success": // Success
// Remove the player to stop checking
@@ -66,7 +66,7 @@ public partial class LevelManager : Node
// Go to exit cutscene after exit animation is complete
var LevelName = (string)GetParent().Name;
var LevelNumber = LevelName.Split("Level");
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", $"Cutscenes/ExitCutscene{LevelNumber[0]}", GetParent());
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", $"Cutscenes/ExitCutscene{LevelNumber[0]}", GetParent().Name);
break;
default:
break;

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Assets/Sprites/knight.png Normal file

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@@ -0,0 +1,40 @@
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path="res://.godot/imported/knight.png-e177530b80fb284cf0e0621d7f22f614.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/knight.png"
dest_files=["res://.godot/imported/knight.png-e177530b80fb284cf0e0621d7f22f614.ctex"]
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compress/lossy_quality=0.7
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compress/rdo_quality_loss=0.0
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compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b86fd86n5sxtr"
path="res://.godot/imported/world_tileset.png-caae585fafa7cc44b00925bf62e268d9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/world_tileset.png"
dest_files=["res://.godot/imported/world_tileset.png-caae585fafa7cc44b00925bf62e268d9.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -55,6 +55,13 @@ move_right={
]
}
[layer_names]
2d_physics/layer_1="SolidGround"
2d_physics/layer_2="SemiSolidGround"
2d_physics/layer_3="Player"
2d_physics/layer_4="Enemy"
[rendering]
renderer/rendering_method="gl_compatibility"