TileMapLayer collisions with area2d sucessfull

This commit is contained in:
=
2026-01-26 13:15:45 -07:00
parent f647f5ed08
commit 318397ee29
3 changed files with 47 additions and 26 deletions

View File

@@ -148,6 +148,7 @@ texture = ExtResource("1_q0x10")
[sub_resource type="TileSet" id="TileSet_q0ben"]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_e35rp")
[sub_resource type="Animation" id="Animation_owkni"]
@@ -227,7 +228,7 @@ _data = {
[node name="Level1" type="Node2D"]
[node name="PlayArea" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAD//wAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAKAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAAPAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAD//wEAAAAAAAEAAAAAAAEAAAAAAAEAAAABAAEAAAAAAAEAAAACAAEAAAAAAAEAAAADAAEAAAAAAAEAAAAEAAEAAAAAAAEAAAAFAAEAAAAAAAEAAAAGAAEAAAAAAAEAAAAHAAEAAAAAAAEAAAAIAAEAAAAAAAEAAAAJAAEAAAAAAAEAAAAKAAEAAAAAAAEAAAALAAEAAAAAAAAAAAAMAAEAAAAAAAAAAAANAAEAAAAAAAAAAAAOAAEAAAAAAAEAAAAPAAEAAAAAAAEAAAAQAAEAAAAAAAEAAAARAAEAAAAAAAAAAAA=")
tile_map_data = PackedByteArray("AAD//wAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAKAAAAAAAAAAAAAAD//wEAAAAAAAEAAAAAAAEAAAAAAAEAAAABAAEAAAAAAAEAAAACAAEAAAAAAAEAAAADAAEAAAAAAAEAAAAEAAEAAAAAAAEAAAAFAAEAAAAAAAEAAAAGAAEAAAAAAAEAAAAHAAEAAAAAAAEAAAAIAAEAAAAAAAEAAAAJAAEAAAAAAAEAAAAKAAEAAAAAAAEAAAALAAEAAAAAAAAAAAAMAAEAAAAAAAAAAAANAAEAAAAAAAAAAAAOAAEAAAAAAAAAAAAPAAEAAAAAAAAAAAAQAAEAAAAAAAAAAAARAAEAAAAAAAAAAAASAAEAAAAAAAEAAAASAAAAAAAAAAAAAAATAAAAAAAAAAAAAAAUAAAAAAAAAAAAAAAUAAEAAAAAAAEAAAATAAEAAAAAAAEAAAA=")
tile_set = SubResource("TileSet_q0ben")
[node name="Background" type="TileMapLayer" parent="."]
@@ -239,7 +240,7 @@ tile_set = SubResource("TileSet_q0ben")
[node name="Enemies" type="Node" parent="."]
[node name="IQEnemy" parent="Enemies" instance=ExtResource("8_s63xy")]
position = Vector2(248, -10)
position = Vector2(221, -26)
[node name="StaticThreats" type="Node" parent="."]

View File

@@ -20,6 +20,8 @@ public partial class IQEnemy : CharacterBody2D
float PreviousYVelocity;
bool GroundDetected;
bool LedgeDetected;
bool WallDetected;
String FacingDirection;
// Enemy Abilities
bool AbilityJump = false;
@@ -45,22 +47,26 @@ public partial class IQEnemy : CharacterBody2D
if (HasMeta("RegenerationInterval")) RegenerationInterval = (float)GetMeta("RegenerationInterval");
else RegenerationInterval = 1.0f;
if (HasMeta("WalkSpeed")) WalkSpeed = (float)GetMeta("WalkSpeed");
else WalkSpeed = 10.0f;
else WalkSpeed = 20.0f;
if (HasMeta("JumpHeight")) JumpHeight = (float)GetMeta("JumpHeight");
else JumpHeight = 10.0f;
else JumpHeight = 20.0f;
// Read and set stats
if (HasMeta("MaxHP")) MaxHP = (float)GetMeta("MaxHP");
// Set up ground detection
GetNode<Area2D>("GroundDetector").AreaEntered += OnGroundEntered;
GetNode<Area2D>("GroundDetector").AreaExited += OnGroundExited;
// Set up collision detection
GetNode<Area2D>("GroundDetector").BodyEntered += OnGroundEntered; // Ground
GetNode<Area2D>("GroundDetector").BodyExited += OnGroundExited;
GetNode<Area2D>("LedgeDetector").BodyEntered += OnLedgeEntered; // Ledge
GetNode<Area2D>("LedgeDetector").BodyExited += OnLedgeExited;
GetNode<Area2D>("WallDetector").BodyEntered += OnWallEntered; // Wall
GetNode<Area2D>("WallDetector").BodyExited += OnWallExited;
GetNode<Area2D>("LedgeDetector").AreaEntered += OnLedgeEntered;
GetNode<Area2D>("LedgeDetector").AreaExited += OnLedgeExited;
GroundDetected = false;
LedgeDetected = false;
WallDetected = false;
GroundDetected = true;
LedgeDetected = true;
FacingDirection = "RIGHT";
// Apply IQ based permenant modifiers
IQ = (int)GetMeta("IQ"); // Read IQ
@@ -86,19 +92,27 @@ public partial class IQEnemy : CharacterBody2D
// Movement
// Add gravity.
if (GroundDetected == false){Velocity = new Vector2(Velocity[0],-1);}
if (GroundDetected == false){Velocity = new Vector2(Velocity[0],100);}
if (IQ <= 20){ // Goomba ahh diddy blud
if (GroundDetected && LedgeDetected == false) {Flip("ANY");}
if (Scale[0] > 0){Velocity = new Vector2(WalkSpeed, Velocity[1]);} // Facing right
if (Scale[0] < 0){Velocity = new Vector2(-1 * WalkSpeed, Velocity[1]);} // Facing left
if (GroundDetected && LedgeDetected == false){Flip();}
if (WallDetected){Flip();}
// Walk
if (GroundDetected){Velocity = new Vector2(WalkSpeed * Scale[0], Velocity[1]);}
}
MoveAndSlide();
MoveAndSlide(); // Updates physics applied this frame
}
void Flip(string facing){
if (facing == "ANY") Scale = new Vector2(Scale[0] * -1,1);
if (facing == "RIGHT") Scale = new Vector2(1,1);
if (facing =="LEFT") Scale = new Vector2(-1,1);
void Flip(){
if (FacingDirection == "RIGHT"){
Scale = new Vector2(-1,1);
FacingDirection = "LEFT";
}
else if (FacingDirection == "LEFT")
{
Scale = new Vector2(1,1);
FacingDirection = "RIGHT";
}
}
public void Regenerate(float ammount){
@@ -116,9 +130,12 @@ public partial class IQEnemy : CharacterBody2D
}
// Ground Detection
public void OnGroundEntered(Area2D area){if (area.CollisionLayer == 0) GroundDetected = true;}
public void OnGroundExited(Area2D area){if (area.CollisionLayer == 0) GroundDetected = false;}
public void OnGroundEntered(Node2D body){if (body is TileMapLayer tileLayer) GroundDetected = true;}
public void OnGroundExited(Node2D body){if (body is TileMapLayer tileLayer) GroundDetected = false;}
// Ledge Detection
public void OnLedgeEntered(Area2D area){if (area.CollisionLayer == 0) LedgeDetected = true;}
public void OnLedgeExited(Area2D area){if (area.CollisionLayer == 0) LedgeDetected = false;}
public void OnLedgeEntered(Node2D body){if (body is TileMapLayer tileLayer) LedgeDetected = true;}
public void OnLedgeExited(Node2D body){if (body is TileMapLayer tileLayer) LedgeDetected = false;}
// Wall Detection
public void OnWallEntered(Node2D body){if (body is TileMapLayer tileLayer) WallDetected = true;}
public void OnWallExited(Node2D body){if (body is TileMapLayer tileLayer) WallDetected = false;}
}

View File

@@ -137,22 +137,25 @@ metadata/AbilityRegenerate = true
[node name="GroundDetector" type="Area2D" parent="."]
position = Vector2(1.1368684e-13, 10.999999)
scale = Vector2(0.099999994, 0.099999994)
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="GroundDetector"]
scale = Vector2(0.99999994, 0.99999994)
shape = SubResource("RectangleShape2D_bc7hl")
[node name="LedgeDetector" type="Area2D" parent="."]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="LedgeDetector"]
position = Vector2(12, 12)
position = Vector2(14, 14)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")
[node name="WallDetector" type="Area2D" parent="."]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallDetector"]
position = Vector2(12, 9.536743e-07)
position = Vector2(14, 9.536743e-07)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")