Optimized common data
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@@ -14,7 +14,7 @@ public partial class CommonData : Node
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// Level information
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public string CurrentLevel;
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// Player information
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// Player stats
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public float CurrentHealth;
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public float MaxHealth = 100;
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@@ -33,13 +33,14 @@ public partial class CommonData : Node
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GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
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// Start game by loading the main menu
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scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
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//scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
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//scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
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scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
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inst = scene.Instantiate();
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GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
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PlayMusic("MainMenu");
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// Load in saved data
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//....?
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}
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public override void _Process(double delta)
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@@ -49,28 +50,18 @@ public partial class CommonData : Node
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GlobalTimer = NumFramesElapsed / FPS;
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GlobalTimer = (float)Convert.ToDouble(GlobalTimer.ToString("0.##")); // Truncates seconds elapsed to hundreds place (0.00)
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//GD.Print(GlobalTimer);
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if (Input.IsActionJustPressed("quit_game")){GetTree().Quit();}
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if (Input.IsActionJustPressed("quit_game")) GetTree().Quit();
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if (Input.IsActionJustPressed("mute"))
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{
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if (Muted)
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{
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Muted = false;
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").VolumeDb = 0;
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}
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else
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{
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Muted = true;
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").VolumeDb = -80;
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}
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if (Input.IsActionJustPressed("mute")){
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Muted = ! Muted;
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").VolumeDb = (Muted) ? -80 : 0;
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}
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}
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// BG Audio Management
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public void StopMusic(){GetNode<AudioStreamPlayer>("AudioStreamPlayer").Stop();}// Stop whatever audio is playing\
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public void PlayMusic(string AudioName)
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{
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public void PlayMusic(string AudioName){
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// Load target audio and play the audio
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").Stream = (Godot.AudioStream)GD.Load($"res://Assets/Audio/Music/{AudioName}.mp3");
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").Play();
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<Project Sdk="Godot.NET.Sdk/4.6.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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7
fracturepoint.csproj.old
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7
fracturepoint.csproj.old
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@@ -0,0 +1,7 @@
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@@ -8,11 +8,15 @@
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="fracturepoint"
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run/main_scene="uid://bn5opy6atakg"
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config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
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config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
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run/max_fps=90
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config/icon="res://icon.svg"
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