Added 2 new enemy movement sets including jumping

This commit is contained in:
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2026-01-27 09:22:14 -07:00
parent 0506824cf1
commit 4ca341f416
3 changed files with 27 additions and 11 deletions

View File

@@ -228,7 +228,7 @@ _data = {
[node name="Level1" type="Node2D"]
[node name="PlayArea" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAD//wAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAKAAAAAAAAAAAAAAD//wEAAAAAAAEAAAAAAAEAAAAAAAEAAAABAAEAAAAAAAEAAAACAAEAAAAAAAEAAAADAAEAAAAAAAEAAAAEAAEAAAAAAAEAAAAFAAEAAAAAAAEAAAAGAAEAAAAAAAEAAAAHAAEAAAAAAAEAAAAIAAEAAAAAAAEAAAAJAAEAAAAAAAEAAAAKAAEAAAAAAAEAAAALAAEAAAAAAAAAAAAMAAEAAAAAAAAAAAANAAEAAAAAAAAAAAAOAAEAAAAAAAAAAAAPAAEAAAAAAAAAAAAQAAEAAAAAAAAAAAARAAEAAAAAAAAAAAASAAEAAAAAAAEAAAASAAAAAAAAAAAAAAATAAAAAAAAAAAAAAAUAAAAAAAAAAAAAAAUAAEAAAAAAAEAAAATAAEAAAAAAAEAAAA=")
tile_map_data = PackedByteArray("AAD//wAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAEAAAAKAAAAAAAAAAEAAAD//wEAAAAAAAEAAAAAAAEAAAAAAAEAAAABAAEAAAAAAAEAAAACAAEAAAAAAAEAAAADAAEAAAAAAAEAAAAEAAEAAAAAAAEAAAAFAAEAAAAAAAEAAAAGAAEAAAAAAAEAAAAHAAEAAAAAAAEAAAAIAAEAAAAAAAEAAAAJAAEAAAAAAAEAAAAKAAEAAAAAAAEAAAALAAEAAAAAAAAAAAAMAAEAAAAAAAAAAAANAAEAAAAAAAAAAAAOAAEAAAAAAAAAAAAPAAEAAAAAAAAAAAAQAAEAAAAAAAAAAAARAAEAAAAAAAAAAAASAAEAAAAAAAEAAAASAAAAAAAAAAEAAAATAAAAAAAAAAEAAAAUAAAAAAAAAAAAAAAUAAEAAAAAAAEAAAATAAEAAAAAAAEAAAASAP//AAAAAAEAAAASAP7/AAAAAAEAAAASAP3/AAAAAAEAAAASAPz/AAAAAAEAAAATAPz/AAAAAAEAAAATAP3/AAAAAAEAAAATAP7/AAAAAAEAAAATAP//AAAAAAEAAAASAPv/AAAAAAAAAAATAPv/AAAAAAAAAAAKAP//AAAAAAAAAAAJAP//AAAAAAAAAAD+/wEAAAAAAAEAAAD+/wAAAAAAAAEAAAD+////AAAAAAEAAAD+//7/AAAAAAEAAAD+//3/AAAAAAEAAAD+//z/AAAAAAEAAAD9//z/AAAAAAEAAAD9//v/AAAAAAAAAAD+//v/AAAAAAAAAAD9//3/AAAAAAEAAAD9//7/AAAAAAEAAAD9////AAAAAAEAAAD9/wAAAAAAAAEAAAD9/wEAAAAAAAEAAAAHAPz/AAAAAAAAAAAGAPz/AAAAAAAAAAAMAPz/AAAAAAAAAAADAPv/AAAAAAAAAAACAPv/AAAAAAAAAAANAPz/AAAAAAAAAAAOAPz/AAAAAAAAAAA=")
tile_set = SubResource("TileSet_q0ben")
[node name="Background" type="TileMapLayer" parent="."]
@@ -240,7 +240,8 @@ tile_set = SubResource("TileSet_q0ben")
[node name="Enemies" type="Node" parent="."]
[node name="IQEnemy" parent="Enemies" instance=ExtResource("8_s63xy")]
position = Vector2(306, -26)
position = Vector2(208, -7)
metadata/IQ = 40
[node name="StaticThreats" type="Node" parent="."]

View File

@@ -50,7 +50,8 @@ public partial class IQEnemy : CharacterBody2D
if (HasMeta("WalkSpeed")) WalkSpeed = (float)GetMeta("WalkSpeed");
else WalkSpeed = 20.0f;
if (HasMeta("JumpHeight")) JumpHeight = (float)GetMeta("JumpHeight");
else JumpHeight = 20.0f;
else JumpHeight = 250.0f;
JumpHeight *= -1;
// Read and set stats
if (HasMeta("MaxHP")) MaxHP = (float)GetMeta("MaxHP");
@@ -78,11 +79,11 @@ public partial class IQEnemy : CharacterBody2D
if (IQ >= 100 && HasMeta("RegenerationInterval")) RegenerationInterval *= 0.9f;
if (IQ >= 100 && HasMeta("RegenerationAmmount")) RegenerationAmmount *= 1.05f; // 5% increase
WalkSpeed += IQ / 20;
JumpHeight += IQ / 30;
WalkSpeed += IQ / 10;
JumpHeight += IQ / 15;
}
public override void _Process(double delta)
public override void _PhysicsProcess(double delta)
{
// Update Timer
GlobalTimer = GetTree().Root.GetNode<CommonData>("CommonData").GlobalTimer;
@@ -97,13 +98,26 @@ public partial class IQEnemy : CharacterBody2D
// Movement
// Add gravity.
if (GroundDetected == false){Velocity = new Vector2(Velocity[0],100);}
if (GroundDetected == false){Velocity = new Vector2(Velocity[0],Velocity[1] + 10);}
if (IQ <= 20){ // Goomba ahh diddy blud
if (IQ >= 0 && IQ <= 20){ // Goomba ahh diddy blud
if (GroundDetected && LedgeDetected == false){Flip();}
if (WallDetected){Flip();}
if (GroundDetected){Velocity = new Vector2(WalkSpeed * VAH.Scale[0], Velocity[1]);} // Walk
}
if (IQ > 20 && IQ <= 30){ // Goomba w/ hopps (no judy)
Velocity = new Vector2(WalkSpeed * VAH.Scale[0], Velocity[1]); // Walk
if (WallDetected && GroundDetected && Velocity[1] == 0){Velocity = new Vector2(Velocity[0], JumpHeight);} // Jump
if (WallDetected && GroundDetected && Velocity[1] > 0){Flip();} // Wall too high
}
if (IQ > 30 && IQ <= 40){ // Adds jumping when reaching edge as feature (also adding directional x force)
if (GroundDetected){Velocity = new Vector2(WalkSpeed * VAH.Scale[0], Velocity[1]);} // Walk on ground
else{Velocity = new Vector2(WalkSpeed * VAH.Scale[0] * 2, Velocity[1]);} // Walk on air
if (WallDetected && GroundDetected && Velocity[1] == 0){Velocity = new Vector2(Velocity[0], JumpHeight);} // Jump
//if (GroundDetected && LedgeDetected == false && Velocity[1] == 0){Velocity = new Vector2(Velocity[0] * 50, JumpHeight);} // Jump at ledge
if (GroundDetected && LedgeDetected == false && Velocity[1] == 0){Velocity = new Vector2(Velocity[0], JumpHeight);} // Jump at ledge
if (WallDetected && GroundDetected && Velocity[1] > 0){Flip();} // Wall too high
}
MoveAndSlide(); // Updates physics applied this frame
}

View File

@@ -148,11 +148,12 @@ frame = 1
frame_progress = 0.9866207
[node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes"]
position = Vector2(1.1368684e-13, 10.999999)
position = Vector2(1.1368684e-13, 11.000001)
scale = Vector2(0.099999994, 0.099999994)
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector"]
position = Vector2(0, 19.999992)
scale = Vector2(0.99999994, 0.99999994)
shape = SubResource("RectangleShape2D_bc7hl")
@@ -160,7 +161,7 @@ shape = SubResource("RectangleShape2D_bc7hl")
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector"]
position = Vector2(14, 14)
position = Vector2(12, 12)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")
@@ -168,6 +169,6 @@ shape = SubResource("RectangleShape2D_bc7hl")
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector"]
position = Vector2(14, 9.536743e-07)
position = Vector2(12, 9.536743e-07)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")