Commit Graph

13 Commits

Author SHA1 Message Date
=
47a1e88b5f optimized enemy code 2026-01-27 09:58:47 -07:00
=
4ca341f416 Added 2 new enemy movement sets including jumping 2026-01-27 09:22:14 -07:00
=
0506824cf1 Got most basic enemy movement working 2026-01-27 08:26:35 -07:00
=
318397ee29 TileMapLayer collisions with area2d sucessfull 2026-01-26 13:15:45 -07:00
Jojackman1
f647f5ed08 Optimised code 2026-01-25 17:37:56 -07:00
Jojackman1
d806c69fb0 Fixed critical oversight in timer management and implimented global timer system 2026-01-24 19:21:26 -07:00
weedmjac000
f1ab5a352c Optimised enemy code 2026-01-24 11:04:26 -07:00
weedmjac000
582d276a00 Started work on new enemy system 2026-01-23 14:26:01 -07:00
weedmjac000
3e2443d0da Organised art & sprites and deleted old art folder 2026-01-23 10:34:24 -07:00
weedmjac000
649345ec01 Fixed small visual bugs 2026-01-21 10:56:26 -07:00
Jojackman1
44117ec414 Buggy starting point 2026-01-19 13:48:14 -07:00
Jojackman1
985a975577 Fixed merge errors 2026-01-19 10:41:03 -07:00
Jojackman1
9e0eed66c3 pruned scripts 2026-01-19 09:52:06 -07:00