Fixed merge errors

This commit is contained in:
Jojackman1
2026-01-19 10:41:03 -07:00
parent 9e0eed66c3
commit 985a975577
50 changed files with 1622 additions and 81 deletions

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[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dq1cnjtb2whma"
path="res://.godot/imported/Level1.mp3-30f3515015616548e8974daad27cbb3e.mp3str"
[deps]
source_file="res://Assets/Audio/Music/Level1.mp3"
dest_files=["res://.godot/imported/Level1.mp3-30f3515015616548e8974daad27cbb3e.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dsxarngq2a8bh"
path="res://.godot/imported/MainMenu.mp3-6986c2f1bdc31a4ee60b698abd6d4879.mp3str"
[deps]
source_file="res://Assets/Audio/Music/MainMenu.mp3"
dest_files=["res://.godot/imported/MainMenu.mp3-6986c2f1bdc31a4ee60b698abd6d4879.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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[gd_scene load_steps=5 format=3 uid="uid://cpopl1smrtneb"]
[ext_resource type="Texture2D" path="res://Assets/Sprites/UI/DialogueBG.png" id="1_cdjwm"]
[ext_resource type="Script" uid="uid://b7a4ty2lbfxan" path="res://Assets/Scripts/LevelScripts/Dialogue.cs" id="1_qqmmm"]
[ext_resource type="Texture2D" path="res://Assets/Sprites/DialogueIcons/DialogueIconSign.png" id="2_jtluh"]
[ext_resource type="FontFile" path="res://Assets/MedodicaRegular.otf" id="3_qqmmm"]
[node name="Dialogue" type="Node2D"]
z_index = 10
script = ExtResource("1_qqmmm")
[node name="BG" type="Sprite2D" parent="."]
position = Vector2(0, 50)
texture = ExtResource("1_cdjwm")
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(-72, 50)
texture = ExtResource("2_jtluh")
[node name="SpeakerName" type="RichTextLabel" parent="."]
self_modulate = Color(0, 0, 0, 1)
offset_left = -42.0
offset_top = 21.0
offset_right = 100.0
offset_bottom = 35.253662
scale = Vector2(1.0795577, 1.0795577)
theme_override_fonts/normal_font = ExtResource("3_qqmmm")
text = "SpeakerName"
scroll_active = false
autowrap_mode = 0
[node name="Dialogue" type="RichTextLabel" parent="."]
self_modulate = Color(0, 0, 0, 1)
offset_left = -41.000004
offset_top = 40.0
offset_right = 99.901855
offset_bottom = 75.974945
scale = Vector2(1.0006965, 1.0006965)
theme_override_fonts/normal_font = ExtResource("3_qqmmm")
text = "If you are seeing this then the game is broken and you should report it. Thanks!"
scroll_active = false
scroll_following = true
scroll_following_visible_characters = true

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[gd_scene load_steps=9 format=3 uid="uid://d0uyeoheppepk"]
[ext_resource type="Script" uid="uid://cl8sq2b2lp4a5" path="res://Assets/Scripts/LevelScripts/LevelDialogueInitiator.cs" id="1_atu2j"]
[ext_resource type="Texture2D" path="res://Assets/Sprites/InteractionIndicator-sheet.png" id="2_txs58"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tqsam"]
atlas = ExtResource("2_txs58")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_32yid"]
atlas = ExtResource("2_txs58")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_hlnxx"]
atlas = ExtResource("2_txs58")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_otjle"]
atlas = ExtResource("2_txs58")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_tegj5"]
atlas = ExtResource("2_txs58")
region = Rect2(64, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_yy124"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_tqsam")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_32yid")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hlnxx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_otjle")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tegj5")
}],
"loop": true,
"name": &"default",
"speed": 10.0
}]
[node name="DialogueInteractable" type="Sprite2D"]
script = ExtResource("1_atu2j")
metadata/Dialogue = PackedStringArray("Sign|DialogueIconSign|This is a test.")
[node name="InteractionIndicator" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_yy124")
autoplay = "default"
frame = 3
frame_progress = 0.5094823

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[gd_scene load_steps=3 format=3 uid="uid://bvjmefswaveya"]
[ext_resource type="Script" path="res://Assets/Scripts/CommonScripts/UISelector.cs" id="2_66bl7"]
[ext_resource type="Script" uid="uid://b28bv2l2asbpy" path="res://Assets/Scripts/CommonScripts/ChangeMenuInitiator.cs" id="4_gp05m"]
[node name="Htp" type="Node2D"]
[node name="UISelector" type="Node2D" parent="."]
script = ExtResource("2_66bl7")
[node name="BackButton" type="Sprite2D" parent="UISelector"]
z_index = 1
position = Vector2(0, 65)
script = ExtResource("4_gp05m")
metadata/TargetMenu = "MainMenu"
metadata/TransitionType = "FAST"
[node name="SelectionIndicator" type="Sprite2D" parent="UISelector"]
z_index = 1
[node name="RichTextLabel" type="RichTextLabel" parent="."]
offset_left = -154.0
offset_top = -84.0
offset_right = 154.0
offset_bottom = 52.0
text = "Created by ...
"
scroll_active = false
horizontal_alignment = 1
vertical_alignment = 1

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@@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://bbngncnb2xeov"]
[node name="EnemyTestLevel" type="Node2D"]

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[gd_scene load_steps=3 format=3 uid="uid://bl0eanc4ptrip"]
[ext_resource type="Script" path="res://Assets/Scripts/CommonScripts/UISelector.cs" id="2_htcbc"]
[ext_resource type="Script" uid="uid://b28bv2l2asbpy" path="res://Assets/Scripts/CommonScripts/ChangeMenuInitiator.cs" id="4_htcbc"]
[node name="Htp" type="Node2D"]
[node name="UISelector" type="Node2D" parent="."]
script = ExtResource("2_htcbc")
[node name="BackButton" type="Sprite2D" parent="UISelector"]
z_index = 1
position = Vector2(0, 65)
script = ExtResource("4_htcbc")
metadata/TargetMenu = "MainMenu"
metadata/TransitionType = "FAST"
[node name="SelectionIndicator" type="Sprite2D" parent="UISelector"]
z_index = 1
[node name="RichTextLabel" type="RichTextLabel" parent="."]
offset_left = -154.0
offset_top = -84.0
offset_right = 154.0
offset_bottom = 52.0
text = "No quema cuh"
scroll_active = false
horizontal_alignment = 1
vertical_alignment = 1

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[gd_scene load_steps=5 format=3 uid="uid://dk1egdpjl31r"]
[ext_resource type="Script" path="res://Assets/Scripts/CommonScripts/LevelSelectionManager.cs" id="1_4n03f"]
[ext_resource type="PackedScene" uid="uid://bffiqliomwkmo" path="res://Assets/Scenes/Persistant/Camera.tscn" id="1_j4u47"]
[ext_resource type="Script" path="res://Assets/Scripts/CommonScripts/UISelector.cs" id="2_xaene"]
[ext_resource type="Script" uid="uid://b28bv2l2asbpy" path="res://Assets/Scripts/CommonScripts/ChangeMenuInitiator.cs" id="4_xaene"]
[node name="LevelSelectionMenu" type="Node2D"]
script = ExtResource("1_4n03f")
[node name="Camera" parent="." instance=ExtResource("1_j4u47")]
[node name="UISelector" type="Node2D" parent="."]
script = ExtResource("2_xaene")
[node name="Level1" type="Sprite2D" parent="UISelector"]
position = Vector2(-79, -40)
script = ExtResource("4_xaene")
metadata/TargetMenu = "Level1"
metadata/TransitionType = "SLOW"
[node name="Level2" type="Sprite2D" parent="UISelector"]
visible = false
position = Vector2(0, -40)
script = ExtResource("4_xaene")
metadata/TargetMenu = "Level2"
metadata/TransitionType = "SLOW"
[node name="Level3" type="Sprite2D" parent="UISelector"]
visible = false
position = Vector2(80, -40)
script = ExtResource("4_xaene")
metadata/TargetMenu = "Level3"
metadata/TransitionType = "SLOW"
[node name="Level4" type="Sprite2D" parent="UISelector"]
visible = false
position = Vector2(-40, 40)
script = ExtResource("4_xaene")
metadata/TargetMenu = "Level4"
metadata/TransitionType = "SLOW"
[node name="Level5" type="Sprite2D" parent="UISelector"]
visible = false
position = Vector2(40, 40)
script = ExtResource("4_xaene")
metadata/TargetMenu = "Level5"
metadata/TransitionType = "SLOW"
[node name="BackButton" type="Sprite2D" parent="UISelector"]
position = Vector2(127, 65)
script = ExtResource("4_xaene")
metadata/TargetMenu = "MainMenu"
metadata/TransitionType = "FAST"
[node name="SelectionIndicator" type="Sprite2D" parent="UISelector"]
z_index = 1
[node name="FakeButtons" type="Node2D" parent="."]
[node name="Level2" type="Sprite2D" parent="FakeButtons"]
position = Vector2(0, -40)
[node name="LockIcon" type="Sprite2D" parent="FakeButtons/Level2"]
self_modulate = Color(1, 1, 1, 0.47058824)
[node name="Level3" type="Sprite2D" parent="FakeButtons"]
position = Vector2(80, -40)
[node name="LockIcon" type="Sprite2D" parent="FakeButtons/Level3"]
self_modulate = Color(1, 1, 1, 0.47058824)
[node name="Level4" type="Sprite2D" parent="FakeButtons"]
position = Vector2(-40, 40)
[node name="LockIcon" type="Sprite2D" parent="FakeButtons/Level4"]
self_modulate = Color(1, 1, 1, 0.47058824)
[node name="Level5" type="Sprite2D" parent="FakeButtons"]
position = Vector2(40, 40)
[node name="LockIcon" type="Sprite2D" parent="FakeButtons/Level5"]
self_modulate = Color(1, 1, 1, 0.47058824)

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@@ -1,31 +1,20 @@
[gd_scene format=3 uid="uid://c8bxl0uohy535"]
[gd_scene load_steps=3 format=3 uid="uid://c8bxl0uohy535"]
[ext_resource type="Texture2D" uid="uid://hqp23lmk336m" path="res://icon.svg" id="1_rmvno"]
[ext_resource type="Script" uid="uid://c8ibbithifum2" path="res://Assets/Scripts/CommonScripts/SceneChangeButton.cs" id="2_u3d4d"]
[node name="MainMenu" type="Node2D"]
[node name="RichTextLabel" type="RichTextLabel" parent="."]
offset_left = -65.0
offset_top = -21.0
offset_right = 64.0
offset_bottom = 19.0
text = "Main Menu"
scroll_active = false
autowrap_trim_flags = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="Delete" type="Sprite2D" parent="."]
rotation = 0.7296006
texture = ExtResource("1_rmvno")
[node name="ExampleButton1" type="Button" parent="."]
offset_top = 47.0
offset_right = 8.0
offset_bottom = 55.0
[node name="Button" type="Button" parent="."]
offset_left = -126.0
offset_top = 113.0
offset_right = -25.0
offset_bottom = 144.0
scale = Vector2(2.5243824, 2.5243824)
script = ExtResource("2_u3d4d")
[node name="ExampleButton2" type="Button" parent="."]
offset_left = 77.0
offset_top = 47.0
offset_right = 85.0
offset_bottom = 55.0
[node name="ExampleButton3" type="Button" parent="."]
offset_left = -65.0
offset_top = 47.0
offset_right = -57.0
offset_bottom = 55.0
[connection signal="pressed" from="Button" to="Button" method="_on_pressed"]

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[gd_scene load_steps=18 format=3 uid="uid://r24ppggva18y"]
[ext_resource type="Script" uid="uid://dedv5j5tvb2gk" path="res://Assets/Scripts/CommonScripts/MenuChangeManager.cs" id="1_uevlq"]
[ext_resource type="Texture2D" path="res://Assets/Sprites/Blueberry-sheet.png" id="2_3tdrs"]
[ext_resource type="Script" uid="uid://cugofqkikepb2" path="res://Assets/Scripts/CommonScripts/TipManager.cs" id="3_ei4c6"]
[ext_resource type="FontFile" path="res://Assets/MedodicaRegular.otf" id="3_jtn6d"]
[sub_resource type="Animation" id="Animation_uktqf"]
resource_name = "LoadingAnimation"
length = 3.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BlackBG:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.0066667),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BlackBG/LoadingIcon:self_modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.41, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("BlackBG/TipManager:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.42, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_3tdrs"]
resource_name = "LoadOut"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BlackBG:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BlackBG/LoadingIcon:self_modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.67),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("BlackBG/TipManager:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.66),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_btj4p"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../BlackBG:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-320, -180)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BlackBG:color")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("BlackBG/LoadingIcon:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("BlackBG/TipManager:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rvq0g"]
_data = {
&"LoadIn": SubResource("Animation_uktqf"),
&"LoadOut": SubResource("Animation_3tdrs"),
&"RESET": SubResource("Animation_btj4p")
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ei4c6"]
atlas = ExtResource("2_3tdrs")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jtn6d"]
atlas = ExtResource("2_3tdrs")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_uktqf"]
atlas = ExtResource("2_3tdrs")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_btj4p"]
atlas = ExtResource("2_3tdrs")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_rvq0g"]
atlas = ExtResource("2_3tdrs")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wg4yt"]
atlas = ExtResource("2_3tdrs")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_meiur"]
atlas = ExtResource("2_3tdrs")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_0xegj"]
atlas = ExtResource("2_3tdrs")
region = Rect2(112, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_n7wom"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ei4c6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jtn6d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uktqf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_btj4p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rvq0g")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wg4yt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_meiur")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0xegj")
}],
"loop": true,
"name": &"default",
"speed": 8.0
}]
[node name="MenuChangeManager" type="Node2D"]
z_index = 1000
[node name="MenuChangeManager" type="Node" parent="."]
script = ExtResource("1_uevlq")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_rvq0g")
}
autoplay = "LoadIn"
[node name="BlackBG" type="ColorRect" parent="."]
self_modulate = Color(0, 0, 0, 1)
z_index = 1000
z_as_relative = false
offset_left = -320.0
offset_top = -180.0
offset_right = 320.0
offset_bottom = 180.0
color = Color(0, 0, 0, 0)
[node name="LoadingIcon" type="AnimatedSprite2D" parent="BlackBG"]
position = Vector2(465, 256)
sprite_frames = SubResource("SpriteFrames_n7wom")
autoplay = "default"
frame = 3
frame_progress = 0.5269981
[node name="TipManager" type="RichTextLabel" parent="BlackBG"]
layout_mode = 0
offset_left = 170.00002
offset_top = 101.0
offset_right = 475.95636
offset_bottom = 244.97948
scale = Vector2(1.0001426, 1.0001426)
theme_override_fonts/normal_font = ExtResource("3_jtn6d")
text = "Tip: Example"
scroll_active = false
autowrap_mode = 2
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("3_ei4c6")

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@@ -0,0 +1,14 @@
[gd_scene load_steps=4 format=3 uid="uid://bn5opy6atakg"]
[ext_resource type="Script" uid="uid://nc2lwwjistrq" path="res://Assets/Scripts/CommonScripts/CommonData.cs" id="1_2g1ed"]
[ext_resource type="AudioStream" uid="uid://dq1cnjtb2whma" path="res://Assets/Audio/Music/Level1.mp3" id="2_rv15i"]
[ext_resource type="Script" uid="uid://b28bv2l2asbpy" path="res://Assets/Scripts/CommonScripts/ChangeMenuInitiator.cs" id="3_m0c8c"]
[node name="CommonData" type="Node"]
script = ExtResource("1_2g1ed")
[node name="ChangeMenuInitiator" type="Node" parent="."]
script = ExtResource("3_m0c8c")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_rv15i")

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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://j3d4u4gjxncu"]
[ext_resource type="Script" uid="uid://i8yvg41jip3n" path="res://Assets/Scripts/LevelScripts/LevelManager.cs" id="1_ndy45"]
[node name="LevelManager" type="Node"]
script = ExtResource("1_ndy45")

66
Assets/Scenes/Player.tscn Normal file
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@@ -0,0 +1,66 @@
[gd_scene load_steps=10 format=3 uid="uid://dr8qdk10uy0o4"]
[ext_resource type="Texture2D" path="res://Assets/Sprites/PlayerWalk.png" id="1_3e2tf"]
[ext_resource type="Script" uid="uid://batcpr6rxhyb2" path="res://Assets/Scripts/PlayerScripts/PlayerMover.cs" id="1_b2ifw"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_b2ifw"]
size = Vector2(12, 28)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2ifw"]
atlas = ExtResource("1_3e2tf")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_aee6e"]
atlas = ExtResource("1_3e2tf")
region = Rect2(16, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e5q2x"]
atlas = ExtResource("1_3e2tf")
region = Rect2(32, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_mifcl"]
atlas = ExtResource("1_3e2tf")
region = Rect2(48, 0, 16, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_2thea"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2ifw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_aee6e")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e5q2x")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mifcl")
}],
"loop": true,
"name": &"default",
"speed": 8.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0ccr5"]
size = Vector2(12, 28)
[node name="Player" type="CharacterBody2D"]
collision_layer = 2
script = ExtResource("1_b2ifw")
[node name="AreaDetector" type="Area2D" parent="."]
collision_mask = 60
[node name="CollisionShape2D" type="CollisionShape2D" parent="AreaDetector"]
position = Vector2(-1, -14)
shape = SubResource("RectangleShape2D_b2ifw")
[node name="WalkingAnimation" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_2thea")
frame_progress = 0.24983363
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, -14)
shape = SubResource("RectangleShape2D_0ccr5")

View File

@@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://btgikedw0lg47"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xtorf"]
[node name="SlowZone" type="Area2D"]
collision_layer = 32
linear_damp = 100.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_xtorf")

View File

@@ -1,11 +1,14 @@
using Godot;
using System;
public partial class ChangeMenuInitiator : Node2D
public partial class ChangeMenuInitiator : Node
{
float TransitionDelay = 0; // seconds
Node cameFrom;
public void ChangeMenu(string type, string destination)
public void ChangeMenu(string type, string destination, Node cameFromInput)
{
cameFromInput = cameFrom;
if (type == "SLOW")
{
// Load the menu change manager
@@ -41,8 +44,8 @@ public partial class ChangeMenuInitiator : Node2D
{
if (arg == "LoadIn")
{
// Delete current scene (MAKE SURE THE PARENT OF THE PARENT OF THIS SCRIPT IS THE SCENE YOU CAME FROM)
GetParent().GetParent().QueueFree();
// Delete current scene (MAKE SURE THE PARENT OF THE PARENT OF THIS SCRIPT IS THE SCENE)
cameFrom.QueueFree();
}
}

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@@ -0,0 +1 @@
uid://b28bv2l2asbpy

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@@ -9,19 +9,9 @@ public partial class CommonData : Node
// Level information
public string CurrentLevel;
// Level high scores
public int Level1HighScore = 0;
public int Level2HighScore = 0;
public int Level3HighScore = 0;
public int Level4HighScore = 0;
public int Level5HighScore = 0;
public int Level6HighScore = 0;
public int Level7HighScore = 0;
public int Level8HighScore = 0;
public int Level9HighScore = 0;
public int Level10HighScore = 0;
public int Level11HighScore = 0;
// Player information
public float CurrentHealth;
public float MaxHealth = 100;
// Levels Completed
public HashSet<string> LevelsCompleted = new HashSet<string>();

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@@ -0,0 +1 @@
uid://nc2lwwjistrq

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@@ -0,0 +1,37 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class LevelSelectionManager : Node2D
{
Dictionary<string, string> ConnectionRef = new Dictionary<string, string>();
public override void _Ready()
{
// Create Dictionary
ConnectionRef.Add("Level1", "Level2");
ConnectionRef.Add("Level2", "Level3");
ConnectionRef.Add("Level3", "Level4");
ConnectionRef.Add("Level4", "Level5");
// Disable all levels but the first
foreach (Node2D arg in GetNode("UISelector").GetChildren())
{
if (ConnectionRef.ContainsValue(arg.Name))
arg.SetProcess(false);
}
// Edit buttons according to what is completed
foreach (string arg in GetTree().Root.GetNode<CommonData>("CommonData").LevelsCompleted)
{
if (ConnectionRef.ContainsKey(arg))
{
// Remove fake button
GetNode("FakeButtons").GetNode<Node2D>(ConnectionRef[arg]).Visible = false;
// Add real button
GetNode("UISelector").GetNode<Node2D>(ConnectionRef[arg]).Visible = true;
GetNode("UISelector").GetNode<Node2D>(ConnectionRef[arg]).SetProcess(true);
}
}
}
}

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@@ -0,0 +1 @@
uid://bqqpex5a35ttm

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@@ -0,0 +1,80 @@
using Godot;
using System;
public partial class MenuChangeManager : Node
{
public string TargetMenu;
public float TransitionDelay = 10;
bool TimerLock = true;
public override void _Ready()
{
// Setup timer
if (TransitionDelay == 10)
{
GD.Randomize();
TransitionDelay += GD.Randf() * 7; // seconds maximum - 10
}
// Connect to signal
GetParent().GetNode<AnimationPlayer>("AnimationPlayer").AnimationFinished += TimerUnlock;
// Stop audio
GetTree().Root.GetNode<CommonData>("CommonData").StopMusic();
}
public override void _Process(double delta)
{
if (TransitionDelay < 0.0f) // Manage waiting
{
TransitionDelay = 1;
TimerLock = true;
SecondHalf();
}
if (TimerLock == false) // Dectiment timer
{
TransitionDelay -= (float)delta;
}
}
void TimerUnlock(StringName arg)
{
if (arg == "LoadIn")
{
TimerLock = false;
}
}
void SecondHalf()
{
//GetTree().Root.GetNode("Camera").GetNode<CameraMovement>("Camera2D").FixedPosition = GetTree().Root.GetNode("Camera").GetNode<Node2D>("Camera2D").Position;
GetTree().Root.GetNode("Camera").GetNode<CameraMovement>("Camera2D").TeleportCamera(Vector2.Zero);
// Load the target menu
var scene = GD.Load<PackedScene>($"res://Assets/Scenes/MenusAndLevels/{TargetMenu}.tscn");
var inst = scene.Instantiate();
GetTree().Root.AddChild(inst);
// Play audio (AUDIO NAME NEEDS TO BE THE SAME NAME AS THE SCENE)
if (ResourceLoader.Exists($"res://Assets/Audio/Music/{TargetMenu}.mp3"))
GetTree().Root.GetNode<CommonData>("CommonData").PlayMusic(TargetMenu);
// Check if the player is there and if it is not then make the camera mode FIXED
var RootChildren = GetTree().Root.GetChildren();
if (RootChildren[2].HasNode("Player") == false)
GetTree().Root.GetNode("Camera").SetMeta("CameraMode", "FIXED");
GetParent().GetNode<AnimationPlayer>("AnimationPlayer").CurrentAnimation = "LoadOut";
// Check when animation is finished
GetParent().GetNode<AnimationPlayer>("AnimationPlayer").AnimationFinished += DeleteMenu;
}
void DeleteMenu(StringName arg)
{
if (arg == "LoadOut")
{
// Delete change manager
GetParent().QueueFree();
}
}
}

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@@ -0,0 +1 @@
uid://dedv5j5tvb2gk

View File

@@ -0,0 +1,10 @@
using Godot;
using System;
public partial class SceneChangeButton : Button
{
void _on_pressed()
{
GetTree().Root.GetNode("CommonData").GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("HTP", "slow",GetParent());
}
}

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@@ -0,0 +1 @@
uid://c8ibbithifum2

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@@ -7,9 +7,7 @@ public partial class TipManager : RichTextLabel
string[] TipList =
{
"Example Tip 1",
"Example Tip 2",
"Example Tip 3"
"Example Tip"
};
public override void _Ready()

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@@ -0,0 +1 @@
uid://cugofqkikepb2

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@@ -3,6 +3,7 @@ using System;
public partial class UI : Node2D
{
public override void _Process(double delta)
{
GlobalPosition = GetTree().Root.GetNode("Camera").GetNode<Node2D>("Camera2D").GlobalPosition;

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@@ -0,0 +1 @@
uid://ddyi5usr6poda

View File

@@ -0,0 +1,46 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class UISelector : Node2D
{
List<Node2D> AvailableOptions = new List<Node2D>();
public Node2D SelectedOption;
int SelectedKey = 0;
Node2D SelectionIndicator;
public override void _Ready()
{
// Set up selection indicator
SelectionIndicator = GetNode<Node2D>("SelectionIndicator");
// Set up list of options
foreach (Node2D option in GetChildren())
{
if (option != SelectionIndicator)
AvailableOptions.Add(option);
}
// Set defaults
SelectedOption = AvailableOptions[SelectedKey];
SelectionIndicator.Position = SelectedOption.Position;
}
public override void _Process(double delta)
{
// Select next option
if(Input.IsActionJustPressed("menu_right") && SelectedKey < AvailableOptions.Count - 1)
{
SelectedKey += 1;
}
// Select previous option
if(Input.IsActionJustPressed("menu_left") && SelectedKey != 0)
{
SelectedKey -= 1;
}
SelectedOption = AvailableOptions[SelectedKey];
SelectionIndicator.Position = SelectedOption.Position;
}
}

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@@ -0,0 +1 @@
uid://b02hgywj3kck

View File

@@ -0,0 +1,116 @@
using Godot;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public partial class CameraMovement : Camera2D
{
// Node Refrence
Node2D Target;
Node2D Player;
// Player Info
Vector2 PreviousPlayerPosition;
// Camera Properties
float CameraVerticalOffset = -20;
float CameraHorizontalOffset = 20;
float CameraMovementSpeed = 4;
// Tweening
float CameraTweenRate;
float MaxCameraTweenRate = 150f;
float MinCameraTweenRate = 0.5f;
//float MaxCameraDistance = 15f;
// Mode
public string CameraMode; // "FOLLOW" (Follows player), "FIXED" (Stay at fixed position)
public Vector2 FixedPosition;
public override void _Ready()
{
// Find Nodes
Target = this.GetParent().GetNode<Node2D>("CameraTarget");
// Set initial camera position
CameraMode = (string)GetParent().GetMeta("CameraMode");
Position = Target.Position;
FixedPosition = new Vector2(0,0);
PreviousPlayerPosition = new Vector2(0,0);
}
public override void _Process(double delta)
{
// Update Mode
CameraMode = (string)GetParent().GetMeta("CameraMode");
// Change Target position depending on current mode
switch (CameraMode)
{
case "FOLLOW":
// Set the player variable if it equals null
var RootChildren = GetTree().Root.GetChildren();
if (Player == null)
{
if (RootChildren[2].HasNode("Player"))
Player = RootChildren[2].GetNode<Node2D>("Player");
}
else // If player exists
{
// Calculate the player's change in position
float DeltaPosition = Player.Position[0] - PreviousPlayerPosition.X;
// Place target in the direction the player is moving for enhanced visibility
if (DeltaPosition > 0) // Right side of player
{
Target.Position = new Vector2(Player.Position[0] + CameraHorizontalOffset, Player.Position[1] + CameraVerticalOffset);
}
if (DeltaPosition < 0) // Left side of player
{
Target.Position = new Vector2(Player.Position[0] - CameraHorizontalOffset, Player.Position[1] + CameraVerticalOffset);
}
if (DeltaPosition == 0) // Center on player when not moving
{
Target.Position = new Vector2(Player.Position[0], Player.Position[1] + CameraVerticalOffset);
}
PreviousPlayerPosition = Player.Position;
}
break;
case "FIXED":
// Change position of Camera Target if it is not at the desired fixed position
if (Target.Position != FixedPosition)
{
Target.Position = FixedPosition;
}
Player = null;
break;
default: // Does nothing just required
break;
}
// Tween camera to Camera Target's position
CameraTweenRate = (float)Math.Pow(Position.DistanceTo(Target.Position), 2) / 10f;
// Ensure the Tween Rate stays between the Max and Min values
if (CameraTweenRate > MaxCameraTweenRate)
{
CameraTweenRate = MaxCameraTweenRate;
}
if (CameraTweenRate < MinCameraTweenRate)
{
CameraTweenRate = MinCameraTweenRate;
}
// Move Camera
Vector2 MovementDirection = (Target.Position - Position).Normalized();
Position += MovementDirection * CameraMovementSpeed * CameraTweenRate * (float)delta;
}
public void TeleportCamera(Vector2 TargetPosition)
{
GetParent().GetNode<Node2D>("CameraTarget").Position = TargetPosition;
Position = TargetPosition;
FixedPosition = TargetPosition;
}
}

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@@ -0,0 +1 @@
uid://co5myvo1u4qn7

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@@ -3,7 +3,7 @@ using System;
using System.Collections.Generic;
// Instantiate this scene and send all data to SetupDailogue()
// arg contains the speaker, speaker icon, and the sentance for example "Sign|GruntCalm|This is a test."
// arg contains the speaker and the sentance for example "Sign|This is a test."
public partial class Dialogue : Node2D
{

View File

@@ -0,0 +1 @@
uid://b7a4ty2lbfxan

View File

@@ -0,0 +1,35 @@
using Godot;
using System;
public partial class LevelDialogueInitiator : Node2D
{
string[] Dialogue; // Each element in the array is the name of the speaker and the dialogue seperated by a | (ex "Sign|This is a test message.")
float MaxInteractDistance = 30;
public override void _Ready()
{
// Get dialogue from the metadata
Dialogue = (string[])GetMeta("Dialogue");
}
public override void _Process(double delta)
{
if (GetParent().GetParent().HasNode("Player"))
{
if (Position.DistanceTo(GetParent().GetParent().GetNode<Node2D>("Player").Position) <= MaxInteractDistance)
GetNode<AnimatedSprite2D>("InteractionIndicator").Visible = true;
else
GetNode<AnimatedSprite2D>("InteractionIndicator").Visible = false;
}
if (Input.IsActionJustPressed("interact") && GetTree().Root.GetNode("Camera").GetNode("Camera2D").HasNode("Dialogue") == false && Position.DistanceTo(GetParent().GetParent().GetNode<Node2D>("Player").Position) <= MaxInteractDistance)
{
// Instantiate scene
var scene = GD.Load<PackedScene>($"res://Assets/Scenes/Dialogue.tscn");
var inst = scene.Instantiate();
GetTree().Root.GetNode("Camera").GetNode("Camera2D").AddChild(inst);
// Send Data
GetTree().Root.GetNode("Camera").GetNode("Camera2D").GetNode<Dialogue>("Dialogue").SetupDialogue(Dialogue);
}
}
}

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@@ -0,0 +1 @@
uid://cl8sq2b2lp4a5

View File

@@ -1,8 +1,6 @@
using Godot;
using System;
// Designed by Jojackman1
public partial class LevelManager : Node
{
Node2D StartNode;
@@ -12,6 +10,8 @@ public partial class LevelManager : Node
public override void _Ready()
{
GetTree().Root.GetNode<CommonData>("CommonData").CurrentHealth = GetTree().Root.GetNode<CommonData>("CommonData").MaxHealth;
StartNode = GetParent().GetNode<Node2D>("StartNode");
EndNode = GetParent().GetNode<Node2D>("EndNode");
Player = GetParent().GetNode<Node2D>("Player");
@@ -30,7 +30,7 @@ public partial class LevelManager : Node
if (EndType == "nothing")
{
// Death
if ()
if (GetTree().Root.GetNode<CommonData>("CommonData").CurrentHealth <= 0)
{
EndManager("Death");
EndType = "Death";
@@ -48,9 +48,25 @@ public partial class LevelManager : Node
{
switch (EndType)
{
case "Death": // Player Dies
case "Death": // Player Died
//Player.QueueFree();
// Go back to main menu (Replace with proper ending screen and then send back to main menu)
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("FAST", "MainMenu", GetParent());
break;
case "Success": // Successfully make it to the end of the levels
case "Success": // Success
// Remove the player to stop checking
//Player.QueueFree();
// Add level completed to the hash set
GetTree().Root.GetNode<CommonData>("CommonData").LevelsCompleted.Add(GetParent().Name);
// Play exit animation
GetParent().GetNode("ScreenAnimations").GetNode("LevelCompleteAssets").GetNode<AnimationPlayer>("LevelComplete").CurrentAnimation = "default";
GetParent().GetNode("ScreenAnimations").GetNode<Node2D>("LevelCompleteAssets").Reparent(GetTree().Root.GetNode("Camera").GetNode("Camera2D"));
GetTree().Root.GetNode("Camera").GetNode("Camera2D").GetNode<Node2D>("LevelCompleteAssets").GlobalPosition = GetTree().Root.GetNode("Camera").GetNode<Node2D>("Camera2D").GlobalPosition;
GetTree().Root.GetNode("Camera").GetNode("Camera2D").GetNode<Node2D>("LevelCompleteAssets").Visible = true;
// Go to exit cutscene after exit animation is complete
var LevelName = (string)GetParent().Name;
var LevelNumber = LevelName.Split("Level");
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", $"Cutscenes/ExitCutscene{LevelNumber[0]}", GetParent());
break;
default:
break;

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@@ -0,0 +1 @@
uid://i8yvg41jip3n

View File

@@ -0,0 +1,87 @@
using Godot;
using System;
using System.Linq;
public partial class PlayerMover : CharacterBody2D
{
// Movement Variables
public float Speed = 80.0f;
public float JumpVelocity = -250.0f;
// Animation Refrences
AnimatedSprite2D WalkingAnimation;
public override void _Ready()
{
// Object refrences
WalkingAnimation = GetNode<AnimatedSprite2D>("WalkingAnimation");
// Entering/Exiting various area 2D's
GetNode<Area2D>("AreaDetector").AreaEntered += AreaEnteredHandler;
GetNode<Area2D>("AreaDetector").AreaExited += AreaExitedHandler;
// Change camera
GetTree().Root.GetNode("Camera").SetMeta("CameraMode", "FOLLOW");
}
public override void _PhysicsProcess(double delta)
{
Vector2 velocity = Velocity;
// Add gravity.
if (!IsOnFloor())
{
velocity += GetGravity() * (float)delta * 0.8f;
}
// Handle Jump.
if (Input.IsActionJustPressed("jump") && IsOnFloor())
{
velocity.Y = JumpVelocity;
}
// Get the input direction and set velocity
if (Input.IsActionPressed("move_left")) // move left
{
velocity.X = -Speed;
WalkingAnimation.FlipH = true;
if (WalkingAnimation.IsPlaying() == false) // Play Animation
WalkingAnimation.Play();
}
else if (Input.IsActionPressed("move_right")) // move right
{
velocity.X = Speed;
WalkingAnimation.FlipH = false;
if (WalkingAnimation.IsPlaying() == false) // Play Animation
WalkingAnimation.Play();
}
else
{
velocity.X = 0;
WalkingAnimation.Stop();
}
Velocity = velocity;
MoveAndSlide();
}
void AreaEnteredHandler(Area2D arg)
{
string name = arg.Name;
if (name.Contains("SlowField"))
{
Speed = 20.0f;
JumpVelocity = -180.0f;
}
}
void AreaExitedHandler(Area2D arg)
{
string name = arg.Name;
if (name.Contains("SlowField"))
{
Speed = 80.0f;
JumpVelocity = -250.0f;
}
}
}

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@@ -0,0 +1 @@
uid://batcpr6rxhyb2

Binary file not shown.

View File

@@ -1,22 +1 @@
# FRACTUREPOINT
#Developers
###Jacob Weedman
Enemy/Boss Programming, Enemy/Boss Concepts, Concept Artist, Promotional Artist
###Jordan Knox
Story, Character/Enemy/NPC Concepts, Level Design, Level Artist, Social Media
###Tyson Gardner
UI/Settings/Miscellaneous/Level Programming
###Joshua Murphey
Character Weapons/Abilities Programming
###Emma
Player Sprites, Enemy Sprites, Boss Sprites, Backgrounds
#Project Info
Made in Godot Engine Mono 4.5
Pathfinding curtosy of the A* project.
2025-2026
#fracturepoint

7
fracturepoint.csproj Normal file
View File

@@ -0,0 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

19
fracturepoint.sln Normal file
View File

@@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "fracturepoint", "fracturepoint.csproj", "{F526D7B0-F91F-446A-8519-4FD5ABD82B96}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F526D7B0-F91F-446A-8519-4FD5ABD82B96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F526D7B0-F91F-446A-8519-4FD5ABD82B96}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F526D7B0-F91F-446A-8519-4FD5ABD82B96}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{F526D7B0-F91F-446A-8519-4FD5ABD82B96}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{F526D7B0-F91F-446A-8519-4FD5ABD82B96}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{F526D7B0-F91F-446A-8519-4FD5ABD82B96}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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@@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://chhsyc65jertm"
uid="uid://hqp23lmk336m"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false

View File

@@ -10,13 +10,22 @@ config_version=5
[application]
config/name="FRACTUREPOINT"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/name="fracturepoint"
run/main_scene="uid://bn5opy6atakg"
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/mode=3
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"
[dotnet]
project/assembly_name="FRACTUREPOINT"
project/assembly_name="fracturepoint"
[input]