Files
fracturepoint/Assets/Scripts/CommonScripts/UI.cs
2026-01-19 10:41:03 -07:00

12 lines
213 B
C#

using Godot;
using System;
public partial class UI : Node2D
{
public override void _Process(double delta)
{
GlobalPosition = GetTree().Root.GetNode("Camera").GetNode<Node2D>("Camera2D").GlobalPosition;
}
}