Files
fracturepoint/Assets/Scripts/CommonScripts/SceneChangeButton.cs
2026-01-19 10:41:03 -07:00

11 lines
236 B
C#

using Godot;
using System;
public partial class SceneChangeButton : Button
{
void _on_pressed()
{
GetTree().Root.GetNode("CommonData").GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("HTP", "slow",GetParent());
}
}