Files
2026-01-21 10:56:26 -07:00

16 lines
388 B
C#

using UnityEngine;
public class DoubleCheck : MonoBehaviour
{
public bool isInsideGround = false;
private void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.CompareTag("Ground")) isInsideGround = true;
}
private void OnCollisionExit2D(Collision2D other)
{
if (other.gameObject.CompareTag("Ground")) isInsideGround = false;
}
}