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9382d3f3a5 | ||
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30f564323a | ||
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1c4f90fa96 |
File diff suppressed because one or more lines are too long
@@ -1,6 +1,6 @@
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[gd_scene load_steps=22 format=3 uid="uid://eknn66u8gt26"]
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[gd_scene format=3 uid="uid://eknn66u8gt26"]
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[ext_resource type="Script" uid="uid://cy22d14qd0f48" path="res://Assets/Scenes/DEVSCENES/IQEnemy.cs" id="1_p53ib"]
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[ext_resource type="Script" uid="uid://cy22d14qd0f48" path="res://Assets/Scripts/EnemyScripts/IQEnemy.cs" id="1_p53ib"]
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[ext_resource type="Texture2D" uid="uid://c0pno0ac25r7i" path="res://Assets/Sprites/knight.png" id="2_o0b1e"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_41iyt"]
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@@ -128,21 +128,22 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bc7hl"]
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[node name="IQEnemy" type="CharacterBody2D"]
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[node name="IQEnemy" type="CharacterBody2D" unique_id=240625765]
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collision_layer = 8
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collision_mask = 3
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script = ExtResource("1_p53ib")
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metadata/IQ = 20
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metadata/AbilityRegenerate = true
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metadata/_edit_vertical_guides_ = [-36.0]
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metadata/AbilityLunge = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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[node name="Hitbox" type="CollisionShape2D" parent="." unique_id=2143062555]
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_41iyt")
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[node name="VisualsAndHitboxes" type="Node2D" parent="."]
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[node name="VisualsAndHitboxes" type="Node2D" parent="." unique_id=1894404141]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="VisualsAndHitboxes"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="VisualsAndHitboxes" unique_id=1301527955]
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position = Vector2(9.536743e-07, -1.9999999)
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scale = Vector2(0.99999994, 0.99999994)
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sprite_frames = SubResource("SpriteFrames_rqn21")
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@@ -150,28 +151,28 @@ autoplay = "default"
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frame = 1
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frame_progress = 0.9866207
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[node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes"]
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[node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1709439423]
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position = Vector2(1.1368684e-13, 11.000001)
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scale = Vector2(0.099999994, 0.099999994)
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collision_layer = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector" unique_id=1429561812]
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position = Vector2(0, 19.999992)
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scale = Vector2(0.99999994, 0.99999994)
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shape = SubResource("RectangleShape2D_bc7hl")
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[node name="LedgeDetector" type="Area2D" parent="VisualsAndHitboxes"]
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[node name="LedgeDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1421687086]
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collision_layer = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector" unique_id=1073584572]
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position = Vector2(11, 13)
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scale = Vector2(0.1, 0.1)
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shape = SubResource("RectangleShape2D_bc7hl")
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[node name="WallDetector" type="Area2D" parent="VisualsAndHitboxes"]
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[node name="WallDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1085104067]
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collision_layer = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector" unique_id=1699607778]
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position = Vector2(11, 9.536743e-07)
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scale = Vector2(0.1, 0.1)
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shape = SubResource("RectangleShape2D_bc7hl")
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@@ -14,7 +14,7 @@ public partial class CommonData : Node
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// Level information
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public string CurrentLevel;
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// Player information
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// Player stats
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public float CurrentHealth;
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public float MaxHealth = 100;
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@@ -33,13 +33,14 @@ public partial class CommonData : Node
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GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
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// Start game by loading the main menu
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scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
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//scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
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//scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
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scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
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inst = scene.Instantiate();
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GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
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PlayMusic("MainMenu");
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// Load in saved data
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//....?
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}
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public override void _Process(double delta)
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@@ -49,28 +50,18 @@ public partial class CommonData : Node
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GlobalTimer = NumFramesElapsed / FPS;
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GlobalTimer = (float)Convert.ToDouble(GlobalTimer.ToString("0.##")); // Truncates seconds elapsed to hundreds place (0.00)
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//GD.Print(GlobalTimer);
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if (Input.IsActionJustPressed("quit_game")){GetTree().Quit();}
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if (Input.IsActionJustPressed("quit_game")) GetTree().Quit();
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if (Input.IsActionJustPressed("mute"))
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{
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if (Muted)
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{
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Muted = false;
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").VolumeDb = 0;
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}
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else
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{
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Muted = true;
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").VolumeDb = -80;
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}
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if (Input.IsActionJustPressed("mute")){
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Muted = ! Muted;
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").VolumeDb = (Muted) ? -80 : 0;
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}
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}
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// BG Audio Management
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public void StopMusic(){GetNode<AudioStreamPlayer>("AudioStreamPlayer").Stop();}// Stop whatever audio is playing\
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public void PlayMusic(string AudioName)
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{
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public void PlayMusic(string AudioName){
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// Load target audio and play the audio
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").Stream = (Godot.AudioStream)GD.Load($"res://Assets/Audio/Music/{AudioName}.mp3");
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GetNode<AudioStreamPlayer>("AudioStreamPlayer").Play();
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@@ -10,14 +10,14 @@ public partial class IQEnemy : CharacterBody2D
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// Enemy Stats
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public int IQ;
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public float HP;
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float MaxHP, RegenerationAmmount, RegenerationInterval, WalkSpeed, JumpHeight, JumpInterval, DetectionRange;
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float MaxHP, RegenerationAmmount, RegenerationInterval, WalkSpeed, JumpHeight, JumpInterval, LungeInterval, DetectionRange;
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// Enemy Conditions
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bool GroundDetected, LedgeDetected, WallDetected, CanJump;
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bool GroundDetected, LedgeDetected, WallDetected, CanJump, CanLunge;
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String FacingDirection;
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// Enemy Abilities
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bool AbilityJump, AbilityMove, AbilityAttack, AbilityDash, AbilityCloak, AbilityTeleport, AbilityRegenerate;
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bool AbilityJump, AbilityMove, AbilityAttack, AbilityDash, AbilityLunge, AbilityCloak, AbilityTeleport, AbilityRegenerate;
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public override void _Ready()
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{
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@@ -30,6 +30,8 @@ public partial class IQEnemy : CharacterBody2D
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else AbilityAttack = true;
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if (HasMeta("AbilityDash")) AbilityDash = (bool)GetMeta("AbilityDash");
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else AbilityDash = false;
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if (HasMeta("AbilityLunge")) AbilityLunge = (bool)GetMeta("AbilityLunge");
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else AbilityLunge = false;
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if (HasMeta("AbilityCloak")) AbilityCloak = (bool)GetMeta("AbilityCloak");
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else AbilityCloak = false;
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if (HasMeta("AbilityTeleport")) AbilityTeleport = (bool)GetMeta("AbilityTeleport");
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@@ -46,6 +48,8 @@ public partial class IQEnemy : CharacterBody2D
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else JumpHeight = 250.0f;
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if (HasMeta("JumpInterval")) JumpInterval = (float)GetMeta("JumpInterval");
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else JumpInterval = 1.0f;
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if (HasMeta("LungeInterval")) LungeInterval = (float)GetMeta("LungeInterval");
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else LungeInterval = 1.0f;
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if (HasMeta("DetectionRange")) DetectionRange = (float)GetMeta("DetectionRange");
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else DetectionRange = 100.0f;
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JumpHeight *= -1;
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@@ -68,6 +72,7 @@ public partial class IQEnemy : CharacterBody2D
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LedgeDetected = false;
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WallDetected = false;
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CanJump = AbilityJump;
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CanLunge = AbilityLunge;
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// Apply IQ based permenant modifiers
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IQ = (int)GetMeta("IQ"); // Read IQ
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@@ -89,6 +94,7 @@ public partial class IQEnemy : CharacterBody2D
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// Show current hp for testing purposes
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if (HasMeta("CurrentHP")) SetMeta("CurrentHP", HP);
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// Cooldowns
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// Regenerate Health
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if (AbilityRegenerate){
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if (GlobalTimer % RegenerationInterval == 0) Regenerate(RegenerationAmmount);
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@@ -97,6 +103,10 @@ public partial class IQEnemy : CharacterBody2D
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if (AbilityJump){
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if (GlobalTimer % JumpInterval == 0) CanJump = true;
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}
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// Lunge Cooldown
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if (AbilityLunge){
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if (GlobalTimer % LungeInterval == 0) CanLunge = true;
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}
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// Movement
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// Add gravity.
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@@ -133,6 +143,7 @@ public partial class IQEnemy : CharacterBody2D
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if (DistanceFromPlayerX > (30.0f / (IQ / 4))) if (VAH.Scale[0] > 0)Flip(); // left of player
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if (DistanceFromPlayerX < (-30.0f / (IQ / 4))) if (VAH.Scale[0] < 0)Flip(); // right of player
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if (DistanceFromPlayerX < (-30.0f / (IQ / 4)) && GroundDetected && GlobalPosition[1] > CurrentLevel[2].GetNode<Node2D>("Player").GlobalPosition[1]) Jump(0.0f); // Jump when player is overhead
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if (DistanceFromPlayerX > DetectionRange / 2.0f) Lunge(100.0f * VAH.Scale[0]);
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} else{ // Patrol
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if (WallDetected && GroundDetected && Velocity[1] > 0)Flip(); // Wall too high (flips when it lands on the ground in front of a wall)
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}
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@@ -175,6 +186,11 @@ public partial class IQEnemy : CharacterBody2D
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CanJump = false;}
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}
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void Lunge(float xMagnitude){
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if (GroundDetected && CanLunge) {Velocity = new Vector2(Velocity[0] + xMagnitude, JumpHeight / 2.0f);
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CanLunge = false;}
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}
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bool DetectsPlayer(){
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var CurrentLevel = GetTree().Root.GetChildren();
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return (GlobalPosition.DistanceTo(CurrentLevel[2].GetNode<Node2D>("Player").GlobalPosition) <= DetectionRange) ? true : false;
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<Project Sdk="Godot.NET.Sdk/4.6.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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7
fracturepoint.csproj.old
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7
fracturepoint.csproj.old
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@@ -0,0 +1,7 @@
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@@ -8,11 +8,15 @@
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="fracturepoint"
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run/main_scene="uid://bn5opy6atakg"
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config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
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config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
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run/max_fps=90
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config/icon="res://icon.svg"
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Reference in New Issue
Block a user