Added assets from old repo
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using UnityEngine;
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public class BasicMelee : MonoBehaviour
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{
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public float damage = 15;
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void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Attackable"))
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{
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if (collision.GetComponent<MasterEnemyAI>())
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{
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collision.GetComponent<MasterEnemyAI>().Health -= damage;
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}
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if (collision.GetComponent<GenericDestructable>())
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{
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if (collision.GetComponent<GenericDestructable>().AttackableByPlayer)
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{
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collision.GetComponent<GenericDestructable>().Health -= damage;
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}
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}
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}
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}
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}
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