Added assets from old repo

This commit is contained in:
weedmjac000
2026-01-21 10:30:32 -07:00
parent 44117ec414
commit fc5efd89bf
713 changed files with 148036 additions and 1 deletions

View File

@@ -0,0 +1,74 @@
using UnityEngine;
using UnityEngine.SceneManagement;
// Designed by Jacob Weedman
public class GameObjectButtonUI : MonoBehaviour
{
public string ButtonMode; // "MENU", "SCENE"
public string DestinationScene;
public string MenuName; // Name of the menu
public bool StartMenuDisabled;
public GameObject MenuRefrence;
void Awake()
{
if (ButtonMode == "MENU")
{
MenuRefrence = GameObject.Find(MenuName); // GameObject refrence for menu as it will otherwise not work when disabled
if (StartMenuDisabled && GameObject.Find(MenuName))
{
GameObject.Find(MenuName).SetActive(false);
}
}
}
void OnMouseOver()
{
gameObject.GetComponent<SpriteRenderer>().color = new Color(1f, 1f, 1f, 0.5f);
}
void OnMouseExit()
{
gameObject.GetComponent<SpriteRenderer>().color = new Color(1f, 1f, 1f, 1f);
}
void OnMouseDown()
{
switch (ButtonMode)
{
case "MENU":
// Open or close UI Element
try
{
// Switches the active state of the MenuGameObject every time the button is pressed
MenuRefrence.SetActive(!MenuRefrence.activeSelf);
}
catch
{
Debug.Log("Hey you! The button you just pressed is broken.");
}
break;
case "SCENE":
// Change Scene
try // Scene success
{
SceneManager.LoadScene(DestinationScene);
}
catch // Scene error
{
Debug.Log("Hey you! The button you just pressed is broken. It seems like the scene you selected does not exist or is not added to the build profile.");
}
break;
default:
// Error message
Debug.Log("Hey you! The button you just pressed is broken. It seems like 'ButtonMode' variable is invalid.");
break;
}
}
}