Added assets from old repo

This commit is contained in:
weedmjac000
2026-01-21 10:30:32 -07:00
parent 44117ec414
commit fc5efd89bf
713 changed files with 148036 additions and 1 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Designed by Jacob Weedman
//Belongs to the "GameData" GameObject
public class GameData : MonoBehaviour
{
public static GameData Instance;
// Game Variables
public string CharacterName; //
public string CurrentSector;
public string CurrentLevel;
public float MaxHealth;
public float CurrentHealth;
public int LevelsCompleted;
public int BossesDefeated;
public int EnemiesKilled;
public int TotalSkillPoints = 0;
public int AvailableSkillPoints = 0;
// Sector transfer refrence for main endings
public Dictionary<string, string> SectorTransferRefrence = new Dictionary<string, string>();
//Changable setting while playing
public static float CameraOffset = 5f;
private void Awake()
{
Instance = this;
DontDestroyOnLoad(gameObject);
// Set up refrence (names of the scenes) WIP
SectorTransferRefrence.Add("Sector1Level1","Sector1Boss");
SectorTransferRefrence.Add("Sector1Boss","Sector6Level1");
SectorTransferRefrence.Add("Sector6Level1","Sector6Boss");
SectorTransferRefrence.Add("Sector6Boss","Sector9Level1");
SectorTransferRefrence.Add("Sector9Level1","Sector9Boss");
SectorTransferRefrence.Add("Sector9Boss","Plane"); // From the plane the player chooses where to go
SectorTransferRefrence.Add("Sector2Level1","Sector2Boss");
SectorTransferRefrence.Add("Sector2Boss","Sector3Level1");
SectorTransferRefrence.Add("Sector3Level1","Sector3Boss");
SectorTransferRefrence.Add("Sector3Boss","Sector8Level1");
SectorTransferRefrence.Add("Sector8Level1","Sector8Boss");
SectorTransferRefrence.Add("Sector8Boss","Sector5Level1");
SectorTransferRefrence.Add("Sector5Level1","Sector5Boss");
SectorTransferRefrence.Add("Sector5Boss","Sector4Level1");
SectorTransferRefrence.Add("Sector4Level1","Sector4Boss");
SectorTransferRefrence.Add("Sector4Boss","Sector7Level1");
SectorTransferRefrence.Add("Sector7Level1","Sector7Boss");
SectorTransferRefrence.Add("SectorsS1Level1","SectorS1Boss");
SectorTransferRefrence.Add("SectorsS1Boss","SectorS2Level1");
SectorTransferRefrence.Add("SectorsS2Boss","Sector8Level1");
//Initialize Variables
CharacterName = null;
CurrentLevel = null;
MaxHealth = 100;
CurrentHealth = 100;
TotalSkillPoints = 0;
AvailableSkillPoints = 0;
LevelsCompleted = 0;
BossesDefeated = 0;
EnemiesKilled = 0;
}
}