Added 2 new enemy movement sets including jumping

This commit is contained in:
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2026-01-27 09:22:14 -07:00
parent 0506824cf1
commit 4ca341f416
3 changed files with 27 additions and 11 deletions

View File

@@ -148,11 +148,12 @@ frame = 1
frame_progress = 0.9866207
[node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes"]
position = Vector2(1.1368684e-13, 10.999999)
position = Vector2(1.1368684e-13, 11.000001)
scale = Vector2(0.099999994, 0.099999994)
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector"]
position = Vector2(0, 19.999992)
scale = Vector2(0.99999994, 0.99999994)
shape = SubResource("RectangleShape2D_bc7hl")
@@ -160,7 +161,7 @@ shape = SubResource("RectangleShape2D_bc7hl")
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector"]
position = Vector2(14, 14)
position = Vector2(12, 12)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")
@@ -168,6 +169,6 @@ shape = SubResource("RectangleShape2D_bc7hl")
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector"]
position = Vector2(14, 9.536743e-07)
position = Vector2(12, 9.536743e-07)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")