Buggy starting point
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@@ -51,7 +51,7 @@ public partial class LevelManager : Node
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case "Death": // Player Died
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//Player.QueueFree();
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// Go back to main menu (Replace with proper ending screen and then send back to main menu)
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GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("FAST", "MainMenu", GetParent());
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GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("FAST", "MainMenu", GetParent().Name);
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break;
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case "Success": // Success
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// Remove the player to stop checking
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@@ -66,7 +66,7 @@ public partial class LevelManager : Node
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// Go to exit cutscene after exit animation is complete
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var LevelName = (string)GetParent().Name;
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var LevelNumber = LevelName.Split("Level");
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GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", $"Cutscenes/ExitCutscene{LevelNumber[0]}", GetParent());
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GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", $"Cutscenes/ExitCutscene{LevelNumber[0]}", GetParent().Name);
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break;
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default:
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break;
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