Buggy starting point

This commit is contained in:
Jojackman1
2026-01-19 13:48:14 -07:00
parent 985a975577
commit 44117ec414
21 changed files with 266 additions and 153 deletions

View File

@@ -51,7 +51,7 @@ public partial class LevelManager : Node
case "Death": // Player Died
//Player.QueueFree();
// Go back to main menu (Replace with proper ending screen and then send back to main menu)
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("FAST", "MainMenu", GetParent());
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("FAST", "MainMenu", GetParent().Name);
break;
case "Success": // Success
// Remove the player to stop checking
@@ -66,7 +66,7 @@ public partial class LevelManager : Node
// Go to exit cutscene after exit animation is complete
var LevelName = (string)GetParent().Name;
var LevelNumber = LevelName.Split("Level");
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", $"Cutscenes/ExitCutscene{LevelNumber[0]}", GetParent());
GetNode<ChangeMenuInitiator>("ChangeMenuInitiator").ChangeMenu("SLOW", $"Cutscenes/ExitCutscene{LevelNumber[0]}", GetParent().Name);
break;
default:
break;