TileMapLayer collisions with area2d sucessfull
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@@ -137,22 +137,25 @@ metadata/AbilityRegenerate = true
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[node name="GroundDetector" type="Area2D" parent="."]
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position = Vector2(1.1368684e-13, 10.999999)
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scale = Vector2(0.099999994, 0.099999994)
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collision_layer = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GroundDetector"]
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scale = Vector2(0.99999994, 0.99999994)
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shape = SubResource("RectangleShape2D_bc7hl")
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[node name="LedgeDetector" type="Area2D" parent="."]
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collision_layer = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LedgeDetector"]
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position = Vector2(12, 12)
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position = Vector2(14, 14)
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scale = Vector2(0.1, 0.1)
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shape = SubResource("RectangleShape2D_bc7hl")
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[node name="WallDetector" type="Area2D" parent="."]
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collision_layer = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallDetector"]
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position = Vector2(12, 9.536743e-07)
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position = Vector2(14, 9.536743e-07)
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scale = Vector2(0.1, 0.1)
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shape = SubResource("RectangleShape2D_bc7hl")
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