TileMapLayer collisions with area2d sucessfull
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@@ -20,6 +20,8 @@ public partial class IQEnemy : CharacterBody2D
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float PreviousYVelocity;
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bool GroundDetected;
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bool LedgeDetected;
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bool WallDetected;
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String FacingDirection;
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// Enemy Abilities
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bool AbilityJump = false;
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@@ -45,22 +47,26 @@ public partial class IQEnemy : CharacterBody2D
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if (HasMeta("RegenerationInterval")) RegenerationInterval = (float)GetMeta("RegenerationInterval");
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else RegenerationInterval = 1.0f;
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if (HasMeta("WalkSpeed")) WalkSpeed = (float)GetMeta("WalkSpeed");
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else WalkSpeed = 10.0f;
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else WalkSpeed = 20.0f;
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if (HasMeta("JumpHeight")) JumpHeight = (float)GetMeta("JumpHeight");
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else JumpHeight = 10.0f;
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else JumpHeight = 20.0f;
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// Read and set stats
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if (HasMeta("MaxHP")) MaxHP = (float)GetMeta("MaxHP");
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// Set up ground detection
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GetNode<Area2D>("GroundDetector").AreaEntered += OnGroundEntered;
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GetNode<Area2D>("GroundDetector").AreaExited += OnGroundExited;
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// Set up collision detection
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GetNode<Area2D>("GroundDetector").BodyEntered += OnGroundEntered; // Ground
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GetNode<Area2D>("GroundDetector").BodyExited += OnGroundExited;
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GetNode<Area2D>("LedgeDetector").BodyEntered += OnLedgeEntered; // Ledge
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GetNode<Area2D>("LedgeDetector").BodyExited += OnLedgeExited;
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GetNode<Area2D>("WallDetector").BodyEntered += OnWallEntered; // Wall
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GetNode<Area2D>("WallDetector").BodyExited += OnWallExited;
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GetNode<Area2D>("LedgeDetector").AreaEntered += OnLedgeEntered;
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GetNode<Area2D>("LedgeDetector").AreaExited += OnLedgeExited;
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GroundDetected = false;
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LedgeDetected = false;
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WallDetected = false;
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GroundDetected = true;
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LedgeDetected = true;
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FacingDirection = "RIGHT";
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// Apply IQ based permenant modifiers
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IQ = (int)GetMeta("IQ"); // Read IQ
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@@ -86,19 +92,27 @@ public partial class IQEnemy : CharacterBody2D
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// Movement
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// Add gravity.
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if (GroundDetected == false){Velocity = new Vector2(Velocity[0],-1);}
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if (GroundDetected == false){Velocity = new Vector2(Velocity[0],100);}
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if (IQ <= 20){ // Goomba ahh diddy blud
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if (GroundDetected && LedgeDetected == false) {Flip("ANY");}
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if (Scale[0] > 0){Velocity = new Vector2(WalkSpeed, Velocity[1]);} // Facing right
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if (Scale[0] < 0){Velocity = new Vector2(-1 * WalkSpeed, Velocity[1]);} // Facing left
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if (GroundDetected && LedgeDetected == false){Flip();}
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if (WallDetected){Flip();}
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// Walk
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if (GroundDetected){Velocity = new Vector2(WalkSpeed * Scale[0], Velocity[1]);}
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}
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MoveAndSlide();
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MoveAndSlide(); // Updates physics applied this frame
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}
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void Flip(string facing){
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if (facing == "ANY") Scale = new Vector2(Scale[0] * -1,1);
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if (facing == "RIGHT") Scale = new Vector2(1,1);
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if (facing =="LEFT") Scale = new Vector2(-1,1);
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void Flip(){
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if (FacingDirection == "RIGHT"){
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Scale = new Vector2(-1,1);
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FacingDirection = "LEFT";
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}
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else if (FacingDirection == "LEFT")
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{
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Scale = new Vector2(1,1);
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FacingDirection = "RIGHT";
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}
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}
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public void Regenerate(float ammount){
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@@ -116,9 +130,12 @@ public partial class IQEnemy : CharacterBody2D
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}
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// Ground Detection
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public void OnGroundEntered(Area2D area){if (area.CollisionLayer == 0) GroundDetected = true;}
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public void OnGroundExited(Area2D area){if (area.CollisionLayer == 0) GroundDetected = false;}
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public void OnGroundEntered(Node2D body){if (body is TileMapLayer tileLayer) GroundDetected = true;}
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public void OnGroundExited(Node2D body){if (body is TileMapLayer tileLayer) GroundDetected = false;}
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// Ledge Detection
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public void OnLedgeEntered(Area2D area){if (area.CollisionLayer == 0) LedgeDetected = true;}
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public void OnLedgeExited(Area2D area){if (area.CollisionLayer == 0) LedgeDetected = false;}
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public void OnLedgeEntered(Node2D body){if (body is TileMapLayer tileLayer) LedgeDetected = true;}
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public void OnLedgeExited(Node2D body){if (body is TileMapLayer tileLayer) LedgeDetected = false;}
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// Wall Detection
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public void OnWallEntered(Node2D body){if (body is TileMapLayer tileLayer) WallDetected = true;}
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public void OnWallExited(Node2D body){if (body is TileMapLayer tileLayer) WallDetected = false;}
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}
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