Files
fracturepoint/Assets/FROMOLDPROJECTPLEASEORGANISETHESEORDELETE/Scripts/PlayerScripts/BackWallCheck.cs
2026-01-21 10:30:32 -07:00

17 lines
438 B
C#

using UnityEngine;
public class BackWallCheck : MonoBehaviour
{
public bool backTouchingWall;
private playerController PlayerController;
void Start()
{
PlayerController = GameObject.Find("Player").GetComponent<playerController>();
}
private void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.layer == 6 && PlayerController.isGrounded == false) PlayerController.Flip();
}
}