Files
fracturepoint/Assets/FROMOLDPROJECTPLEASEORGANISETHESEORDELETE/Scripts/EnemyScripts/EnemyProjectileScript.cs
2026-01-21 10:30:32 -07:00

59 lines
1.4 KiB
C#

using UnityEngine;
using System;
//Designed by Jacob Weedman
public class EnemyProjectileScript : MonoBehaviour
{
Vector2 StartPosition;
public int WeaponDamage;
public int WeaponRange;
void Awake()
{
StartPosition = transform.position;
GetComponent<SpriteRenderer>().enabled = true;
}
void Update()
{
//transform.rotation = Quaternion.Euler(new Vector3(0, 0, GetComponent<Rigidbody2D>().angularVelocity));//FIX THIS
if (Vector2.Distance(transform.position, StartPosition) > WeaponRange)
{
GetComponent<Rigidbody2D>().gravityScale = 0.5f;
}
if (transform.position.y <= -10000)
{
Destroy(gameObject);
}
}
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player")
{
//Damage
GameObject.Find("GameData").GetComponent<GameData>().CurrentHealth -= WeaponDamage;
//Send Hit Data (for repositioning)
//if (GetComponentInParent<MasterEnemyAI>())
//{
// GetComponentInParent<MasterEnemyAI>().NumberOfHitsPerMag += 1;
//}
Destroy(gameObject);
}
if (collision.gameObject.tag == "Ground")
{
if (collision.gameObject.layer == 6)
{
Destroy(gameObject);
}
}
}
}