43 lines
890 B
C#
43 lines
890 B
C#
using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenuScript : MonoBehaviour
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{
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public SpriteRenderer spriteRenderer;
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public float targetAlpha = 0.0f;
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public float alphaSpeed = 0.07f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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spriteRenderer.color = new Color (1.0f, 1.0f, 1.0f, 0.0f);
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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// update
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float newColorAlpha = spriteRenderer.color.a + (targetAlpha - spriteRenderer.color.a) * alphaSpeed;
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spriteRenderer.color = new Color(1.0f, 1.0f, 1.0f, newColorAlpha);
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}
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void OnMouseOver()
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{
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targetAlpha = 1;
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}
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void OnMouseExit()
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{
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targetAlpha = 0;
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}
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void OnMouseDown()
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{
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SceneManager.LoadScene("LevelSelection");
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}
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}
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