Files
fracturepoint/.FROMOLDPROJECTPLEASEORGANISETHESEORDELETE/Scripts/GroundCheck.cs
2026-01-21 10:56:26 -07:00

23 lines
522 B
C#

using UnityEngine;
// Designed by Jacob Weedman
public class GroundCheck : MonoBehaviour
{
public bool isGrounded;
float PreviousVelocityY;
float CurrentVelocityY = 0;
void FixedUpdate()
{
PreviousVelocityY = CurrentVelocityY;
if (GetComponent<Rigidbody2D>())
CurrentVelocityY = GetComponent<Rigidbody2D>().linearVelocity.y;
if (PreviousVelocityY == 0 && CurrentVelocityY == 0)
isGrounded = true;
else
isGrounded = false;
}
}