68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class CharacterSelectionScript : MonoBehaviour
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{
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private int selectedCharacterIndex = 0;
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private string[] characters = {"Sloane", "Cade", "LeoAndAri", "Gamma07"};
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private GameObject selectedCharacter;
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private int framesSinceChange = 0;
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void Awake()
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{
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selectedCharacter = GameObject.Find(characters[selectedCharacterIndex]);
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}
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void FixedUpdate() {
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framesSinceChange ++;
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if (framesSinceChange > 5) {
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if (Input.GetKey(KeyCode.LeftArrow))
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{
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CycleLeft();
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}
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if (Input.GetKey(KeyCode.RightArrow))
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{
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CycleRight();
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}
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}
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}
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public void CycleLeft() {
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if (selectedCharacterIndex == 0)
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{
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selectedCharacterIndex = characters.Length - 1;
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}
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else
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{
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selectedCharacterIndex --;
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}
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selectedCharacter.GetComponent<SpriteRenderer>().enabled = false;
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selectedCharacter = GameObject.Find(characters[selectedCharacterIndex]);
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selectedCharacter.GetComponent<SpriteRenderer>().enabled = true;
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framesSinceChange = 0;
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}
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public void CycleRight() {
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if (selectedCharacterIndex == characters.Length - 1)
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{
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selectedCharacterIndex = 0;
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}
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else
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{
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selectedCharacterIndex += 1;
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}
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selectedCharacter.GetComponent<SpriteRenderer>().enabled = false;
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selectedCharacter = GameObject.Find(characters[selectedCharacterIndex]);
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selectedCharacter.GetComponent<SpriteRenderer>().enabled = true;
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framesSinceChange = 0;
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}
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} |