33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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// Designed by Jacob Weedman
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// Part of the "GAMESCRIPTS" required prefab
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public class PossiblePositionsSetup : MonoBehaviour
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{
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public List<GameObject> groundList;
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void Awake()
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{
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//Setup List
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groundList = GameObject.FindGameObjectsWithTag("Ground").ToList();
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//Iterate through each ground object
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foreach (GameObject ground in groundList)
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{
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float RemainingWidth = ground.transform.localScale.x;
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while (RemainingWidth > (-1 * ground.transform.localScale.x))
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{
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GameObject position;
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position = Instantiate(GameObject.Find("PossiblePosition"), new Vector3((ground.transform.position.x + (GameObject.Find("PossiblePosition").transform.localScale.x / 4) - (RemainingWidth / 2)), (ground.transform.position.y + (GameObject.Find("PossiblePosition").transform.localScale.y / 2) + (ground.transform.localScale.y / 2)), ground.transform.position.z), ground.transform.rotation);
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position.transform.parent = ground.transform;
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RemainingWidth -= GameObject.Find("PossiblePosition").transform.localScale.x * 2;
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}
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}
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}
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}
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