Files
fracturepoint/.FROMOLDPROJECTPLEASEORGANISETHESEORDELETE/Scripts/PlayerScripts/Basic Melee.cs
2026-01-21 10:56:26 -07:00

28 lines
686 B
C#

using UnityEngine;
public class BasicMelee : MonoBehaviour
{
public float damage = 15;
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Attackable"))
{
if (collision.GetComponent<MasterEnemyAI>())
{
collision.GetComponent<MasterEnemyAI>().Health -= damage;
}
if (collision.GetComponent<GenericDestructable>())
{
if (collision.GetComponent<GenericDestructable>().AttackableByPlayer)
{
collision.GetComponent<GenericDestructable>().Health -= damage;
}
}
}
}
}