using System.Collections; using System.Collections.Generic; using UnityEngine; //Designed by Jacob Weedman //Belongs to the "GameData" GameObject public class GameData : MonoBehaviour { public static GameData Instance; // Game Variables public string CharacterName; // public string CurrentSector; public string CurrentLevel; public float MaxHealth; public float CurrentHealth; public int LevelsCompleted; public int BossesDefeated; public int EnemiesKilled; public int TotalSkillPoints = 0; public int AvailableSkillPoints = 0; // Sector transfer refrence for main endings public Dictionary SectorTransferRefrence = new Dictionary(); //Changable setting while playing public static float CameraOffset = 5f; private void Awake() { Instance = this; DontDestroyOnLoad(gameObject); // Set up refrence (names of the scenes) WIP SectorTransferRefrence.Add("Sector1Level1","Sector1Boss"); SectorTransferRefrence.Add("Sector1Boss","Sector6Level1"); SectorTransferRefrence.Add("Sector6Level1","Sector6Boss"); SectorTransferRefrence.Add("Sector6Boss","Sector9Level1"); SectorTransferRefrence.Add("Sector9Level1","Sector9Boss"); SectorTransferRefrence.Add("Sector9Boss","Plane"); // From the plane the player chooses where to go SectorTransferRefrence.Add("Sector2Level1","Sector2Boss"); SectorTransferRefrence.Add("Sector2Boss","Sector3Level1"); SectorTransferRefrence.Add("Sector3Level1","Sector3Boss"); SectorTransferRefrence.Add("Sector3Boss","Sector8Level1"); SectorTransferRefrence.Add("Sector8Level1","Sector8Boss"); SectorTransferRefrence.Add("Sector8Boss","Sector5Level1"); SectorTransferRefrence.Add("Sector5Level1","Sector5Boss"); SectorTransferRefrence.Add("Sector5Boss","Sector4Level1"); SectorTransferRefrence.Add("Sector4Level1","Sector4Boss"); SectorTransferRefrence.Add("Sector4Boss","Sector7Level1"); SectorTransferRefrence.Add("Sector7Level1","Sector7Boss"); SectorTransferRefrence.Add("SectorsS1Level1","SectorS1Boss"); SectorTransferRefrence.Add("SectorsS1Boss","SectorS2Level1"); SectorTransferRefrence.Add("SectorsS2Boss","Sector8Level1"); //Initialize Variables CharacterName = null; CurrentLevel = null; MaxHealth = 100; CurrentHealth = 100; TotalSkillPoints = 0; AvailableSkillPoints = 0; LevelsCompleted = 0; BossesDefeated = 0; EnemiesKilled = 0; } }