using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; //Designed by Jacob Weedman //Belongs to the "WorldManager" GameObject in the "LevelSelector" scene //V 0.0.1 public class WorldManager : MonoBehaviour { string[] LevelsCompleted; string levelChosen; public string currentSector; void Update() { if (GameObject.Find("GameData").GetComponent().CurrentSector == "0") { GameObject.Find("GameData").GetComponent().CurrentSector = "1"; } currentSector = GameObject.Find("CurrentSector").tag; levelChosen = tag; if ((currentSector != "Untagged") && (levelChosen != "Untagged")) { ChangeLevel(); } } void ChangeLevel() { if (levelChosen == "test") // Remove later when levels are put in place { //SceneManager.LoadScene("WorkingPathfindingTest"); //SceneManager.LoadScene("Sector1Boss"); SceneManager.LoadScene("BossFightSelector"); } else { SceneManager.LoadScene("Sector" + currentSector + "Level" + levelChosen); } } }