using UnityEngine; // Designed by Jacob Weedman public class GroundCheck : MonoBehaviour { public bool isGrounded; float PreviousVelocityY; float CurrentVelocityY = 0; void FixedUpdate() { PreviousVelocityY = CurrentVelocityY; if (GetComponent()) CurrentVelocityY = GetComponent().linearVelocity.y; if (PreviousVelocityY == 0 && CurrentVelocityY == 0) isGrounded = true; else isGrounded = false; } }