using UnityEngine; // Designed by Jacob Weedman // Attach to the grenade weapon prefab public class EnemyGrenade : MonoBehaviour { public float Duration = 3; public int WeaponDamage = 20; public bool ExplodeOnContact = false; void Awake() { GetComponent().gravityScale = 2; } void FixedUpdate() { if (Duration <= 0) { Explode(); } Duration -= Time.deltaTime; } void Explode() { //Create Explosion GameObject Explosion; Explosion = Instantiate(GameObject.Find("Explosion"), new Vector3(transform.position.x, transform.position.y, GameObject.Find("Explosion").transform.position.z), Quaternion.identity); Explosion.transform.rotation = Quaternion.Euler(Vector3.forward); //Set Variables Explosion.GetComponent().timer = 3; Explosion.GetComponent().destroy = true; Explosion.GetComponent().opacity = true; Explosion.GetComponent().damageAmmount = WeaponDamage; //Delete Grenade Destroy(gameObject); } void OnTriggerEnter2D(Collider2D collision) { if (ExplodeOnContact) { if (collision.gameObject.layer == LayerMask.NameToLayer("SolidGround") || collision.gameObject.layer == LayerMask.NameToLayer("Enemies") || collision.gameObject.layer == LayerMask.NameToLayer("Player")) { Explode(); } } } }