using UnityEngine; public class BasicMelee : MonoBehaviour { public float damage = 15; void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Attackable")) { if (collision.GetComponent()) { collision.GetComponent().Health -= damage; } if (collision.GetComponent()) { if (collision.GetComponent().AttackableByPlayer) { collision.GetComponent().Health -= damage; } } } } }