using Godot; using System; using System.Collections.Generic; public partial class TipManager : RichTextLabel { string[] TipList = { "Example Tip1", "Example Tip2", "Example Tip3", "Example Tip4", "Example Tip5", "Example Tip6", "Example Tip7", "Example Tip8", "Example Tip9" }; public override void _Ready() { // Get random tip and change the text to that GD.Randomize(); Text = TipList[GD.Randi() % TipList.Length]; } }