using UnityEngine; public class DoubleCheck : MonoBehaviour { public bool isInsideGround = false; private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Ground")) isInsideGround = true; } private void OnCollisionExit2D(Collision2D other) { if (other.gameObject.CompareTag("Ground")) isInsideGround = false; } }