Fixed enemy ai bugs
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@@ -33,8 +33,8 @@ public partial class CommonData : Node
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GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
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// Start game by loading the main menu
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//scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
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scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
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scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
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//scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
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inst = scene.Instantiate();
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GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
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PlayMusic("MainMenu");
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