Fixed enemy ai bugs

This commit is contained in:
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2026-01-29 06:20:48 -07:00
parent 4392367ef6
commit b58f4412f2
3 changed files with 17 additions and 19 deletions

View File

@@ -33,8 +33,8 @@ public partial class CommonData : Node
GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
// Start game by loading the main menu
//scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
scene = GD.Load<PackedScene>("res://Assets/Scenes/MenusAndLevels/MainMenu.tscn");
//scene = GD.Load<PackedScene>("res://Assets/Scenes/DEVSCENES/EnemyTest.tscn");
inst = scene.Instantiate();
GetTree().Root.CallDeferred(Node.MethodName.AddChild, inst);
PlayMusic("MainMenu");