Added Lunge Mechanic

This commit is contained in:
Jojackman1
2026-01-29 08:22:48 -07:00
parent 30f564323a
commit 9382d3f3a5
2 changed files with 32 additions and 15 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=22 format=3 uid="uid://eknn66u8gt26"] [gd_scene format=3 uid="uid://eknn66u8gt26"]
[ext_resource type="Script" uid="uid://cy22d14qd0f48" path="res://Assets/Scenes/DEVSCENES/IQEnemy.cs" id="1_p53ib"] [ext_resource type="Script" uid="uid://cy22d14qd0f48" path="res://Assets/Scripts/EnemyScripts/IQEnemy.cs" id="1_p53ib"]
[ext_resource type="Texture2D" uid="uid://c0pno0ac25r7i" path="res://Assets/Sprites/knight.png" id="2_o0b1e"] [ext_resource type="Texture2D" uid="uid://c0pno0ac25r7i" path="res://Assets/Sprites/knight.png" id="2_o0b1e"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_41iyt"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_41iyt"]
@@ -128,21 +128,22 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bc7hl"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_bc7hl"]
[node name="IQEnemy" type="CharacterBody2D"] [node name="IQEnemy" type="CharacterBody2D" unique_id=240625765]
collision_layer = 8 collision_layer = 8
collision_mask = 3 collision_mask = 3
script = ExtResource("1_p53ib") script = ExtResource("1_p53ib")
metadata/IQ = 20 metadata/IQ = 20
metadata/AbilityRegenerate = true metadata/AbilityRegenerate = true
metadata/_edit_vertical_guides_ = [-36.0] metadata/_edit_vertical_guides_ = [-36.0]
metadata/AbilityLunge = true
[node name="Hitbox" type="CollisionShape2D" parent="."] [node name="Hitbox" type="CollisionShape2D" parent="." unique_id=2143062555]
position = Vector2(0, 2) position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_41iyt") shape = SubResource("RectangleShape2D_41iyt")
[node name="VisualsAndHitboxes" type="Node2D" parent="."] [node name="VisualsAndHitboxes" type="Node2D" parent="." unique_id=1894404141]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="VisualsAndHitboxes"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="VisualsAndHitboxes" unique_id=1301527955]
position = Vector2(9.536743e-07, -1.9999999) position = Vector2(9.536743e-07, -1.9999999)
scale = Vector2(0.99999994, 0.99999994) scale = Vector2(0.99999994, 0.99999994)
sprite_frames = SubResource("SpriteFrames_rqn21") sprite_frames = SubResource("SpriteFrames_rqn21")
@@ -150,28 +151,28 @@ autoplay = "default"
frame = 1 frame = 1
frame_progress = 0.9866207 frame_progress = 0.9866207
[node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes"] [node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1709439423]
position = Vector2(1.1368684e-13, 11.000001) position = Vector2(1.1368684e-13, 11.000001)
scale = Vector2(0.099999994, 0.099999994) scale = Vector2(0.099999994, 0.099999994)
collision_layer = 0 collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector"] [node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector" unique_id=1429561812]
position = Vector2(0, 19.999992) position = Vector2(0, 19.999992)
scale = Vector2(0.99999994, 0.99999994) scale = Vector2(0.99999994, 0.99999994)
shape = SubResource("RectangleShape2D_bc7hl") shape = SubResource("RectangleShape2D_bc7hl")
[node name="LedgeDetector" type="Area2D" parent="VisualsAndHitboxes"] [node name="LedgeDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1421687086]
collision_layer = 0 collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector"] [node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector" unique_id=1073584572]
position = Vector2(11, 13) position = Vector2(11, 13)
scale = Vector2(0.1, 0.1) scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl") shape = SubResource("RectangleShape2D_bc7hl")
[node name="WallDetector" type="Area2D" parent="VisualsAndHitboxes"] [node name="WallDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1085104067]
collision_layer = 0 collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector"] [node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector" unique_id=1699607778]
position = Vector2(11, 9.536743e-07) position = Vector2(11, 9.536743e-07)
scale = Vector2(0.1, 0.1) scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl") shape = SubResource("RectangleShape2D_bc7hl")

View File

@@ -10,14 +10,14 @@ public partial class IQEnemy : CharacterBody2D
// Enemy Stats // Enemy Stats
public int IQ; public int IQ;
public float HP; public float HP;
float MaxHP, RegenerationAmmount, RegenerationInterval, WalkSpeed, JumpHeight, JumpInterval, DetectionRange; float MaxHP, RegenerationAmmount, RegenerationInterval, WalkSpeed, JumpHeight, JumpInterval, LungeInterval, DetectionRange;
// Enemy Conditions // Enemy Conditions
bool GroundDetected, LedgeDetected, WallDetected, CanJump; bool GroundDetected, LedgeDetected, WallDetected, CanJump, CanLunge;
String FacingDirection; String FacingDirection;
// Enemy Abilities // Enemy Abilities
bool AbilityJump, AbilityMove, AbilityAttack, AbilityDash, AbilityCloak, AbilityTeleport, AbilityRegenerate; bool AbilityJump, AbilityMove, AbilityAttack, AbilityDash, AbilityLunge, AbilityCloak, AbilityTeleport, AbilityRegenerate;
public override void _Ready() public override void _Ready()
{ {
@@ -30,6 +30,8 @@ public partial class IQEnemy : CharacterBody2D
else AbilityAttack = true; else AbilityAttack = true;
if (HasMeta("AbilityDash")) AbilityDash = (bool)GetMeta("AbilityDash"); if (HasMeta("AbilityDash")) AbilityDash = (bool)GetMeta("AbilityDash");
else AbilityDash = false; else AbilityDash = false;
if (HasMeta("AbilityLunge")) AbilityLunge = (bool)GetMeta("AbilityLunge");
else AbilityLunge = false;
if (HasMeta("AbilityCloak")) AbilityCloak = (bool)GetMeta("AbilityCloak"); if (HasMeta("AbilityCloak")) AbilityCloak = (bool)GetMeta("AbilityCloak");
else AbilityCloak = false; else AbilityCloak = false;
if (HasMeta("AbilityTeleport")) AbilityTeleport = (bool)GetMeta("AbilityTeleport"); if (HasMeta("AbilityTeleport")) AbilityTeleport = (bool)GetMeta("AbilityTeleport");
@@ -46,6 +48,8 @@ public partial class IQEnemy : CharacterBody2D
else JumpHeight = 250.0f; else JumpHeight = 250.0f;
if (HasMeta("JumpInterval")) JumpInterval = (float)GetMeta("JumpInterval"); if (HasMeta("JumpInterval")) JumpInterval = (float)GetMeta("JumpInterval");
else JumpInterval = 1.0f; else JumpInterval = 1.0f;
if (HasMeta("LungeInterval")) LungeInterval = (float)GetMeta("LungeInterval");
else LungeInterval = 1.0f;
if (HasMeta("DetectionRange")) DetectionRange = (float)GetMeta("DetectionRange"); if (HasMeta("DetectionRange")) DetectionRange = (float)GetMeta("DetectionRange");
else DetectionRange = 100.0f; else DetectionRange = 100.0f;
JumpHeight *= -1; JumpHeight *= -1;
@@ -68,6 +72,7 @@ public partial class IQEnemy : CharacterBody2D
LedgeDetected = false; LedgeDetected = false;
WallDetected = false; WallDetected = false;
CanJump = AbilityJump; CanJump = AbilityJump;
CanLunge = AbilityLunge;
// Apply IQ based permenant modifiers // Apply IQ based permenant modifiers
IQ = (int)GetMeta("IQ"); // Read IQ IQ = (int)GetMeta("IQ"); // Read IQ
@@ -89,6 +94,7 @@ public partial class IQEnemy : CharacterBody2D
// Show current hp for testing purposes // Show current hp for testing purposes
if (HasMeta("CurrentHP")) SetMeta("CurrentHP", HP); if (HasMeta("CurrentHP")) SetMeta("CurrentHP", HP);
// Cooldowns
// Regenerate Health // Regenerate Health
if (AbilityRegenerate){ if (AbilityRegenerate){
if (GlobalTimer % RegenerationInterval == 0) Regenerate(RegenerationAmmount); if (GlobalTimer % RegenerationInterval == 0) Regenerate(RegenerationAmmount);
@@ -97,6 +103,10 @@ public partial class IQEnemy : CharacterBody2D
if (AbilityJump){ if (AbilityJump){
if (GlobalTimer % JumpInterval == 0) CanJump = true; if (GlobalTimer % JumpInterval == 0) CanJump = true;
} }
// Lunge Cooldown
if (AbilityLunge){
if (GlobalTimer % LungeInterval == 0) CanLunge = true;
}
// Movement // Movement
// Add gravity. // Add gravity.
@@ -133,6 +143,7 @@ public partial class IQEnemy : CharacterBody2D
if (DistanceFromPlayerX > (30.0f / (IQ / 4))) if (VAH.Scale[0] > 0)Flip(); // left of player if (DistanceFromPlayerX > (30.0f / (IQ / 4))) if (VAH.Scale[0] > 0)Flip(); // left of player
if (DistanceFromPlayerX < (-30.0f / (IQ / 4))) if (VAH.Scale[0] < 0)Flip(); // right of player if (DistanceFromPlayerX < (-30.0f / (IQ / 4))) if (VAH.Scale[0] < 0)Flip(); // right of player
if (DistanceFromPlayerX < (-30.0f / (IQ / 4)) && GroundDetected && GlobalPosition[1] > CurrentLevel[2].GetNode<Node2D>("Player").GlobalPosition[1]) Jump(0.0f); // Jump when player is overhead if (DistanceFromPlayerX < (-30.0f / (IQ / 4)) && GroundDetected && GlobalPosition[1] > CurrentLevel[2].GetNode<Node2D>("Player").GlobalPosition[1]) Jump(0.0f); // Jump when player is overhead
if (DistanceFromPlayerX > DetectionRange / 2.0f) Lunge(100.0f * VAH.Scale[0]);
} else{ // Patrol } else{ // Patrol
if (WallDetected && GroundDetected && Velocity[1] > 0)Flip(); // Wall too high (flips when it lands on the ground in front of a wall) if (WallDetected && GroundDetected && Velocity[1] > 0)Flip(); // Wall too high (flips when it lands on the ground in front of a wall)
} }
@@ -174,6 +185,11 @@ public partial class IQEnemy : CharacterBody2D
if (GroundDetected && CanJump) {Velocity = new Vector2(Velocity[0] + xMagnitude, JumpHeight); if (GroundDetected && CanJump) {Velocity = new Vector2(Velocity[0] + xMagnitude, JumpHeight);
CanJump = false;} CanJump = false;}
} }
void Lunge(float xMagnitude){
if (GroundDetected && CanLunge) {Velocity = new Vector2(Velocity[0] + xMagnitude, JumpHeight / 2.0f);
CanLunge = false;}
}
bool DetectsPlayer(){ bool DetectsPlayer(){
var CurrentLevel = GetTree().Root.GetChildren(); var CurrentLevel = GetTree().Root.GetChildren();