Added Lunge Mechanic

This commit is contained in:
Jojackman1
2026-01-29 08:22:48 -07:00
parent 30f564323a
commit 9382d3f3a5
2 changed files with 32 additions and 15 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=22 format=3 uid="uid://eknn66u8gt26"]
[gd_scene format=3 uid="uid://eknn66u8gt26"]
[ext_resource type="Script" uid="uid://cy22d14qd0f48" path="res://Assets/Scenes/DEVSCENES/IQEnemy.cs" id="1_p53ib"]
[ext_resource type="Script" uid="uid://cy22d14qd0f48" path="res://Assets/Scripts/EnemyScripts/IQEnemy.cs" id="1_p53ib"]
[ext_resource type="Texture2D" uid="uid://c0pno0ac25r7i" path="res://Assets/Sprites/knight.png" id="2_o0b1e"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_41iyt"]
@@ -128,21 +128,22 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bc7hl"]
[node name="IQEnemy" type="CharacterBody2D"]
[node name="IQEnemy" type="CharacterBody2D" unique_id=240625765]
collision_layer = 8
collision_mask = 3
script = ExtResource("1_p53ib")
metadata/IQ = 20
metadata/AbilityRegenerate = true
metadata/_edit_vertical_guides_ = [-36.0]
metadata/AbilityLunge = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
[node name="Hitbox" type="CollisionShape2D" parent="." unique_id=2143062555]
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_41iyt")
[node name="VisualsAndHitboxes" type="Node2D" parent="."]
[node name="VisualsAndHitboxes" type="Node2D" parent="." unique_id=1894404141]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="VisualsAndHitboxes"]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="VisualsAndHitboxes" unique_id=1301527955]
position = Vector2(9.536743e-07, -1.9999999)
scale = Vector2(0.99999994, 0.99999994)
sprite_frames = SubResource("SpriteFrames_rqn21")
@@ -150,28 +151,28 @@ autoplay = "default"
frame = 1
frame_progress = 0.9866207
[node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes"]
[node name="GroundDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1709439423]
position = Vector2(1.1368684e-13, 11.000001)
scale = Vector2(0.099999994, 0.099999994)
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/GroundDetector" unique_id=1429561812]
position = Vector2(0, 19.999992)
scale = Vector2(0.99999994, 0.99999994)
shape = SubResource("RectangleShape2D_bc7hl")
[node name="LedgeDetector" type="Area2D" parent="VisualsAndHitboxes"]
[node name="LedgeDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1421687086]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/LedgeDetector" unique_id=1073584572]
position = Vector2(11, 13)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")
[node name="WallDetector" type="Area2D" parent="VisualsAndHitboxes"]
[node name="WallDetector" type="Area2D" parent="VisualsAndHitboxes" unique_id=1085104067]
collision_layer = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisualsAndHitboxes/WallDetector" unique_id=1699607778]
position = Vector2(11, 9.536743e-07)
scale = Vector2(0.1, 0.1)
shape = SubResource("RectangleShape2D_bc7hl")